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Uncharted 4 Game Informer preview details [Up: Will have multiplayer]

bombshell

Member
Credit to junior recks

- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"

Please don't hunt me down if I missed something :(


Just read the article, most of it is covered in the OP. A few more things:

  • There are 60 different animations just of Drake picking up objects.
  • Talk a lot about how weight distribution plays a big role in the animations
  • You can attack enemies from all sides with unique animations to them, you wont magically warp in front of them if you punch.
  • Lots of talk from Druckman on the cost of adventuring on Drake's life, it will be a major focus of the story. Compares his addiction to treasure hunting to a drug addict.
  • All the new items they added were chosen cause it can help keep the pacing and gives you a better sense of exploration and adventure.
  • Cutscenes are now all real time
  • Tools will be used to enhance traversal and puzzle solving
  • They said the large puzzle rooms from Uncharted 3 will still be there, they say U3 had the best puzzles of the series and they want to build on that.
  • TLOU moments where the characters react to what they see or read will happen in this game.
  • Lots of talk about brotherly banter and building a bond between the NPC and the player, "there are some nice cooperative moments between Nate and his brother."
  • On the gigantic setpieces, this is exactly what they say "So now our concept of a set piece is 'what's something impactful we can do to switch expectations and how can we have it emotionally charged?' We want to constantly surprise the player, so it can be really intimate, or really big and bombastic."
 

brau

Member
- At the start of U4 Drake is living an happy life with Elena, then Sam appears

So the ring on his finger is a wedding/commitment ring then? I asked about this and people said it was nothing haha.
 
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"

Very excited about this. Should add a lot of the replay value.
 

Wabba

Member
Just have to say wow, this just hits all the right notes for me. The last time i was so hyped was The Last of Us.
 
<3 Thanks bombshell and recks!

So! Sam's AI similar to Ellie's? I sure hope this doesn't mean the enemy AI doesn't react to Sam's presence.

I could look past it on TLOU but I hope Sam's AI is a little better about that stuff. I really don't care for gameplay purposes that the AI partner can't alert enemies, but it does kinda hurt the immersion when I'm being all sneaky like and Ellie is literally running in circles around the guy I'm trying to sneak up on.
 

Morts

Member
<3 Thanks bombshell and recks!

So! Sam's AI similar to Ellie's? I sure hope this doesn't mean the enemy AI doesn't react to Sam's presence.

I forgot about that. It was pretty distracting, but would've been infuriating if she was always giving you away.
 

EloquentM

aka Mannny
TLoU plays so much better than uncharted. I'm excited they're applying lessons learned to this game
It really doesn't. Especially when compared to U2. Uncharted is generally more fluid. U4 could utilize some design choices from TLOU though. It's so weird when people tout TLOU in regards to its actually gameplay. ND aren't about that pristine gameplay life
 

ZeroX03

Banned
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies

A little hesitant on these but everything else sounds great.
 

MayMay

Banned
I know we can't post scans here, but were there any new screenshots in the article - and how'd they look?
 

Bloodrage

Banned
Everything sounds too good. Sam being more reckless than Drake...does this mean his murder count is even higher than Drake's?
 

Alienous

Member
I hope they take their standard jeep sequence set piece and make it boat jumping.

I have no good ideas, I can't imagine what they'll do.
 

LastNac

Member
- Porting TLOU to PS4 helped Uncharted 4 development
- Small team working on it since U3 development ended, half the team moved to U4 after TLOU and the rest after Left Behind
- Takes places 3 years after U3
- At the start of U4 Drake is living an happy life with Elena, then Sam appears
- Drake thought Sam was dead
- Sam life depends on him finding an artifact from Henry Avery
- Drake feels indebted of his brother and he can't resist getting back on treasure hunting
- Story takes Drake and Sam to Libertalia "a mythic Madagascar colony purportedly founded by pirates"
- Says you're not going to spend the whole game on the island, teases snowy and urban enviroments
- Two rival hunters, Rafe and Nadine
- Rafe is a very different treasure hunter than Drake, with different morale and approach
- Nadine owns a private military company in South Africa
- Villains will play a bigger role this time
- "The lack of Sam being in Nathan life for so long is what's driven him in the last games"
- Sam is five years older than Drake
- Teases Elena and Sully
- Sam is even more reckless than Drake
- Sam is jealous of Drake, sees him as the 'better at everything little brother'
- Lots of rivalry between them
- ND didn't want to talk about Drake and Sam past
- Artifacts (collectibles) may contain notes poiting to more treasures/artifacts
- Enemies can grab your leg if you try to push them over ledges
- More tools besides Rope and Piton (metal spike)
- They're not ready to talk about them yet
- Wants to incorporate the tools into puzzles
- GI saw an extended demo with a new scene. Drake is beaten down while Sam is rested, they start arguing the existance of Avery secret, then something catches Drake's eye, he moves forward, pull some foliage, revealing a gray monument with a carving.
- Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system
- Compared Sam A.I to Ellie, but says Sam is a grown up treasure hunter, so he's much stronger than Ellie
- Trying to "explore what it's like to be with somebody as capable of Nathan Drake"
- Not giving a straight answer if this is Drake last adventure
- Still plenty of humour in the game
- Concept of set piece is "What's something impactful that we can do to switch expectations and how can we have it emotionally charged?"

Please don't hunt me down if I missed something :(

giphy.gif


I don't know what to think.
 

Pinktaco

Member
All of the story bits sounds ultra generic, but okay I'll bite. What we've seen so far looked good and I trust ND To make a good game. Now, if his bother is supposed to be some sort of companion couldn't we have had coop as well? :)
 

AngryMoth

Member
Focus on navigational freedom and multiple paths sounds great, exactly what I was hoping for.

Sam is jealous of Drake, sees him as the 'better at everything little brother'
The betrayal is coming!
 

ZeroX03

Banned
How is "multiple paths" a bad thing?

It's not something I particularly dig in Uncharted games, I prefer they keep it pretty straight and bombastic. That's specific to the very cinematic nature of U2 and U3 for me, although I didn't really care for it in Unity either. Combined with the quote about set pieces I'm not sure what direction they're aiming for.
 

Game4life

Banned
-Focusing on navigational freedom for this entry
- Showed multiple paths, one finding an extra cave, other bypassing a group of enemies
- Plenty of side stories if you're looking for them
- In the demo they showed Drake taking a more riskier climbing route, that almost makes him fall in the sea
- All paths have consequences, there's no "Golden path"
- Rehauled A.I system

YES YES YES! Bruce Straley and Druckman are effing awesome and these bullet points reinforce that. So excited about UC4. Another GOTY potentially incoming!
 
I really hope the AI will actually react to Sam. While I loved TLOU, enemies not seeing Ellie was a great way to completely break immersion.

More open gameplay sounds great though!
 
I could look past it on TLOU but I hope Sam's AI is a little better about that stuff.

I forgot about that. It was pretty distracting, but would've been infuriating if she was always giving you away.

Honestly this would have broken the game in TLOU.

Right, and that should be addressed. I understand the compromise (it's better than to have a neverending escort mission with insta-fail states whenever Ellie was spotted), but hopefully since Sam can take care of himself this won't be an issue.

Also, if there are stealth sections in the game, then hopefully both the enemy AI and Sam's AI are improved to the point where Sam is smart enough to move from cover to cover (or to provide non-scripted distractions for you to sneak past guards).

Anyway, I'm not really concerned about this, I just hope this guys make it fun.
 
Thanks for the breakdown, recks, and thanks for posting, OP.

Says you're not going to spend the whole game on the island, teases snowy and urban enviroments

This is what I'm looking forward to most! The gameplay demo shown off a while back was stunning; can't wait to see what other environments look like.
 

Alienous

Member
I'm looking forward to seeing Drake competing with treasure hunters who are perhaps less sociopathic than himself. It might challenge his sense of entitlement.
 

Mifune

Mehmber
I really hope the AI will actually react to Sam. While I loved TLOU, enemies not seeing Ellie was a great way to completely break immersion.

More open gameplay sounds great though!

Can you imagine if they did see Ellie, though? That would have been awful. ND made the right choice there.
 
IMO they should go out with a bang and end the series at this entry. So far everything sounds promising, and Bruce and Neil at charge makes it better for me. Uncharted 2 was my fav so far,I just hope we see more Chloe, Oh and Cutter.
 

x-Lundz-x

Member
"At the start of U4 Drake is living an happy life with Elena, then Sam appears"

All I needed to know. E is back thankfully. I hope she is still a big part of the story.
 

Gurish

Member
Fuck that sounds so good, it sounds like they opened the game considerably, not only in combat like we have already seen but in navigation and puzzles as well, that's great! can't wait for this.
 
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