NeoGAF

NeoGAF (http://www.neogaf.com/forum/index.php)
-   Gaming Discussion (http://www.neogaf.com/forum/forumdisplay.php?f=2)
-   -   Megaman Legends 3 axed; Capcom blames fans/goes insane, [Fans Start Support Group] (http://www.neogaf.com/forum/showthread.php?t=437748)

Azure Dream 07-20-2011 04:33 AM

[QUOTE=XLant]...well at least this removes the possibility of a half-hearted or half-assed sequel spoiling the series, especially after so many years. [spoiler]NiGHTS Journey of Dreams anyone?[/spoiler][/QUOTE]

JoD had a lot of behind-the-scenes mess going on, including that it had a fair amount of development as a PS3/360 title before being forced to change platforms (and downgrade on top of that). Even the final Wii version has tons of content they obviously axed late in development to rush it out the door. Way too much executive meddling going on there.

Velti 07-20-2011 04:33 AM

I'll bet the people who were actually working on it feel like CRAAAAAP now, for getting us so excited. :(

But, yeah. Time to keep doing what I always do! BUY USED.

Eusis 07-20-2011 04:35 AM

[QUOTE=Kulock]JoD had a lot of behind-the-scenes mess going on, including that it had a fair amount of development as a PS3/360 title before being forced to change platforms (and downgrade on top of that). Even the final Wii version has tons of content they obviously axed late in development to rush it out the door. Way too much executive meddling going on there.[/QUOTE]
That, and it focused A LOT on story, an awful one at that, which was an aspect almost completely in the background of the original game. Mega Man Legends from the start has been more story centric than prior Mega Man games (and even Zero/ZX don't quite reach its levels) so it was more likely it wouldn't fail there, and even if it did at least it wasn't something the fans didn't want in the first place.

CoffeeJanitor 07-20-2011 04:36 AM

[QUOTE=Eusis]And Legends 2 supports it... and as such IS much more playable. Maybe MML3 would've used the touch screen, used the face buttons, or did SOMETHING to make up for the lack of a second stick, but I wasn't looking forward too much to the idea of it playing similarly to MML1. Though I did get used to that when replaying it, so it's in a better position than something like the original Tomb Raider.[/QUOTE]I must add that I played Legends at release and loved it.

I never played Legends 2 though, I don't think.

SwiftSketcher 07-20-2011 05:47 AM

[QUOTE=Velti]I'll bet the people who were actually working on it feel like CRAAAAAP now, for getting us so excited. :([/QUOTE]Yeah, its a shame, they were all really enthused and were putting a lot of heart into the project. I'm hoping they opt for at least one last goodbye to the fans. It feels so wrong to lose complete contact with them so suddenly. It would at least add some closure to the devroom.

ShockingAlberto 07-20-2011 05:59 AM

[QUOTE=SwiftSketcher]Yeah, its a shame, they were all really enthused and were putting a lot of heart into the project. I'm hoping they opt for at least one last goodbye to the fans. It feels so wrong to lose complete contact with them so suddenly. It would at least add some closure to the devroom.[/QUOTE]
Capcom execs were apparently super uncomfortable with the developers interacting with fans so much in the first place.

B.K. 07-20-2011 06:01 AM

[QUOTE=ShockingAlberto]Capcom execs were apparently super uncomfortable with the developers interacting with fans so much in the first place.[/QUOTE]

They should have been uncomfortable. They new from the beginning that they weren't going to greenlight the game.

salromano 07-20-2011 06:04 AM

Capcom... you jerks, you!

zeelman 07-20-2011 06:05 AM

[QUOTE=ShockingAlberto]Capcom execs were apparently super uncomfortable with the developers interacting with fans so much in the first place.[/QUOTE]

This explains so much about Capcom. These are the guys who probably thought Americans did not like Mega Man in the first place.

Plywood 07-20-2011 06:07 AM

[QUOTE=Velti]I'll bet the people who were actually working on it feel like CRAAAAAP now, for getting us so excited. :(

But, yeah. Time to keep doing what I always do! BUY USED.[/QUOTE]
All of the heat should go to Capcom and not the dev's who kindly shared with us the how the game was going and even allowed fan interaction and decisions on what designs and characters to choose.

Fuck Capcom seriously.

AzureNightmare 07-20-2011 06:35 AM

This was really a punch to the gut for me, really took the wind out of my sails. Thanks for bumming me out Capcom, may you forever burn in hell.

Goon Boon 07-20-2011 06:37 AM

[QUOTE=B.K.]They should have been uncomfortable. They new from the beginning that they weren't going to greenlight the game.[/QUOTE]
Yeah, they probably decided we'll make MML3 if theres interest with no intention of actually releasing it, then when the team decided to drum up interest by being all open as fuck with it and asking for community input they decided to cancel it before it became an issue

WrathOfOtaibah 07-20-2011 06:37 AM

[QUOTE=ShockingAlberto]Capcom execs were apparently super uncomfortable with the developers interacting with fans so much in the first place.[/QUOTE]

On what game was this? On how big was the level of interaction?

Busaiku 07-20-2011 06:43 AM

[QUOTE=WrathOfOtaibah]On what game was this? On how big was the level of interaction?[/QUOTE]
Mega Man Legends 3.

They let fans choose the new female character, her name, and her VA (though these were among predetermined things, just fans voting on what they liked best).
They let fans vote on Mega Man Volnutt's latest design (among 3 possibilities).
And they encouraged fan content, mostly enemy designs.

SwiftSketcher 07-20-2011 06:43 AM

[QUOTE=ShockingAlberto]Capcom execs were apparently super uncomfortable with the developers interacting with fans so much in the first place.[/QUOTE]In a way, that seemed to be the point. As in, part of Inafune's divine plan with this game's production. Capcom has obviously been extremely hesitant to develop this game, but if it ever did get off the ground and the fans were exposed to the whole process, developing an attachment to the game along the way, it would be that much harder for Capcom to axe it. It seemed in line with Inafune's ploy of getting a game so far along in development it would make no sense to cancel. With this it was basically to involve as much media and public input as possible so that they wouldn't can it for fear of fan outrage. Unfortunately that consequence didn't matter and here we are.

What irks me the most though is if they're so worried about profit and money, why withhold the practically finished Prologue from release? What are they going to lose? The fan's good favor? That's already gone and we still have nothing.

AzureNightmare 07-20-2011 06:46 AM

[QUOTE=Goon Boon]Yeah, they probably decided we'll make MML3 if theres interest with no intention of actually releasing it, then when the team decided to drum up interest by being all open as fuck with it and asking for community input they decided to cancel it before it became an issue[/QUOTE]
It became an issue the moment the game was announced. Now they have outraged their fans. They will probably come to regret canceling the game.

Frankenstrat 07-20-2011 06:58 AM

oh, capcom

ezekial45 07-20-2011 07:03 AM

Does anyone have a link to that really awesome high-rez MML3 Poster with the all the characters?

It was shown about a month ago. It looked really awesome.

CoffeeJanitor 07-20-2011 07:05 AM

[QUOTE=SwiftSketcher]In a way, that seemed to be the point. As in, part of Inafune's divine plan with this game's production. Capcom has obviously been extremely hesitant to develop this game, but if it ever did get off the ground and the fans were exposed to the whole process, developing an attachment to the game along the way, it would be that much harder for Capcom to axe it. It seemed in line with Inafune's ploy of getting a game so far along in development it would make no sense to cancel. With this it was basically to involve as much media and public input as possible so that they wouldn't can it for fear of fan outrage. Unfortunately that consequence didn't matter and here we are.

What irks me the most though is if they're so worried about profit and money, why withhold the practically finished Prologue from release? What are they going to lose? The fan's good favor? That's already gone and we still have nothing.[/QUOTE]Because releasing a demo to a game that will never release would just be stupid.

Phoenix_Apollo 07-20-2011 07:09 AM

[QUOTE=CoffeeJanitor]It certainly did. I tried to play Legends about a year ago and the game has aged horribly. The controls were pretty terrible.[/QUOTE]

I disagree, actually. I think it's one of the few PS1 games that HASN'T aged too bad. The controls worked really well for me.

SwiftSketcher 07-20-2011 07:52 AM

[QUOTE=CoffeeJanitor]Because releasing a demo to a game that will never release would just be stupid.[/QUOTE]
They promised a demo with the possibility of cancellation based on sales. We got nothing, nor a chance to prove anything with sales. I guarantee you the reaction to this outcome would be much different had they released it and it had sold poorly. It's like kicking a handicap kid to the ground without giving him crutches to prove he can move.

BocoDragon 07-20-2011 07:54 AM

[QUOTE=Phoenix_Apollo]I disagree, actually. I think it's one of the few PS1 games that HASN'T aged too bad. The controls worked really well for me.[/QUOTE]
I can appreciate that it's still usable if you wrap your mind around it... but I remember the controls being iffy in 1999 :/

Ahoi-Brause 07-20-2011 08:25 AM

[QUOTE=TheSeks][b]LICENSES[/b]. They can't do ANYTHING with those games since they don't OWN them.

Same reason they have issues using Strider in Marvel 3 and getting a go ahead on the (forgetting the company) Street Fighter Alpha or School whatever kids.[/QUOTE]
Complete bullshit. Powerstone as well as Rival Schools are owned by capcom.

kiryogi 07-20-2011 08:26 AM

[QUOTE=Ahoi-Brause]Complete bullshit. Powerstone as well as Rival Schools are owned by capcom.[/QUOTE]
Not sure about Powerstone and pretty sure that's not an issue considering they pulled off the collection. Rival Schools on the other hand does have some license issues. IE Hayate's character design, which was penned by Kazuhiko Shimamoto. It's something they often emphasize on in all the paperwork involving the games. Which is the same issue Strider runs into for MvC3, since he's designed by Moto Kikaku.

eXistor 07-20-2011 09:07 AM

Sad to see yet another giant from back in the day fall to its doom.

Ahoi-Brause 07-20-2011 09:10 AM

[QUOTE=kiryogi]Not sure about Powerstone and pretty sure that's not an issue considering they pulled off the collection. Rival Schools on the other hand does have some license issues. IE Hayate's character design, which was penned by Kazuhiko Shimamoto. It's something they often emphasize on in all the paperwork involving the games. Which is the same issue Strider runs into for MvC3, since he's designed by Moto Kikaku.[/QUOTE]
It's Hayat[B]o[/B].
And Kazuhiko Shimamoto is involved in so many copyright clusterfucks, from animate to kyoani and gainax he's probably pretty cool with it, give him another thousand bux and he's fine.
This is no reason not to do another rival schools game.

The crappy comics from udon had no problem showing Hayato either by the way.

kiryogi 07-20-2011 09:17 AM

[QUOTE=Ahoi-Brause]It's Hayat[B]o[/B].
And Kazuhiko Shimamoto is involved in so many copyright clusterfucks, from animate to kyoani and gainax he's probably pretty cool with it, give him another thousand bux and he's fine.
This is no reason not to do another rival schools game.

The crappy comics from udon had no problem showing Hayato either by the way.[/QUOTE]

The issue is Capcom (Or many companies in general) doesn't want to pay the additional licensing. No matter how cheap it might be. Although in that regard, supposedly Kikaku wants big money for Strider.

Also more in line with the topic, look at what happened to the domestic rereleases for Legends 1/2. Capcom did not want deal with the licensing with the original actors.

Gunloc 07-20-2011 09:20 AM

[QUOTE=Ahoi-Brause]It's Hayat[B]o[/B].
And Kazuhiko Shimamoto is involved in so many copyright clusterfucks, from animate to kyoani and gainax he's probably pretty cool with it, give him another thousand bux and he's fine.
This is no reason not to do another rival schools game.

The crappy comics from udon had no problem showing Hayato either by the way.[/QUOTE]
Yeah, I don't know why people think this is an issue. Hayato isn't being restricted in any sense. Strider Hiryu is a much more difficult situation, and he seems to be on his way back.

As I mentioned before, the only issue Rival Schools has is the voice acting track to the original PSX game, and this probably has more to do with Capcom not wanting to rebuy the rights as opposed to "losing touch" with the voice actors. (They used that as an excuse before.)

It has no impact at all on Capcom being able to make a new Rival Schools. It's their IP.

Ahoi-Brause 07-20-2011 09:24 AM

[QUOTE=kiryogi]The issue is Capcom (Or many companies in general) doesn't want to pay the additional licensing. No matter how cheap it might be. Although in that regard, supposedly Kikaku wants big money for Strider.

Also more in line with the topic, look at what happened to the domestic rereleases for Legends 1/2. Capcom did not want deal with the licensing with the original actors.[/QUOTE]
Then it's capcom being assholes, much like konami with silent hill and all

Gravijah 07-20-2011 09:26 AM

[QUOTE=Ahoi-Brause]Then it's capcom being assholes, much like konami with silent hill and all[/QUOTE]

Is that collection still PS3 only for absolutely no reason at all?

Ahoi-Brause 07-20-2011 09:34 AM

[QUOTE=Gravijah]Is that collection still PS3 only for absolutely no reason at all?[/QUOTE]
They are re-recording the voice work as well because they dont want to pay the guy who did the voiceacting for James Sunderland from SH2.

Boss Doggie 07-20-2011 01:00 PM

We'll never see Rival Schools 3 again, will we?

Relaxed Muscle 07-20-2011 01:11 PM

[QUOTE=Ookami-kun]We'll never see Rival Schools 3 again, will we?[/QUOTE]

Yeah, you can add Rival Schools along:

- Onimusha
- Dino Crisis
- Megaman
- Powerstone
- Breath of Fire
- Final Fight

.... I don't think I should continue....

Boss Doggie 07-20-2011 01:12 PM

They're like the antithesis of Nintendo as far as IP honoring is concerned.

Fine Ham Abounds 07-20-2011 01:23 PM

[QUOTE=ezekial45]Does anyone have a link to that really awesome high-rez MML3 Poster with the all the characters?

It was shown about a month ago. It looked really awesome.[/QUOTE]
[url]http://www.neogaf.com/forum/showpost.php?p=27677800&postcount=1299[/url]

Edit: Actually this is the highest rez I could find:

[url]http://i.imgur.com/VFz3N.jpg[/url]

Sammy Samusu 07-20-2011 02:14 PM

[url]http://en.wikipedia.org/wiki/Mega_Man_Legends_3[/url]

"This page is semi-protected due to vandalism."

[IMG]http://i.imgur.com/zOSA1.gif[/IMG]

SSJ1Goku 07-20-2011 02:19 PM

[QUOTE=kiryogi]Also more in line with the topic, look at what happened to the domestic rereleases for Legends 1/2. Capcom did not want deal with the licensing with the original actors.[/QUOTE]
*thinks*
hmmm you know what...that is probably one of the main reasons Nintendo does not have voice acting in their games.

jmdajr 07-20-2011 02:23 PM

[IMG]http://img.photobucket.com/albums/v629/JohnnyDA/gifs/VTS_02_4.gif[/IMG]

Velti 07-20-2011 04:29 PM

[QUOTE=Plywood]All of the heat should go to Capcom and not the dev's who kindly shared with us the how the game was going and even allowed fan interaction and decisions on what designs and characters to choose.[/QUOTE]
Agreed! Just sayin'.

Roto13 07-20-2011 07:23 PM

Strider. :P

Zee-Row 07-20-2011 08:58 PM

Yet Emo May Cry still has the green light?

Fritz 07-20-2011 09:10 PM

[IMG]http://www.wiicafe.com/news/media/staff/Images/sadness_800%20.jpg[/IMG]

sixteen-bit 07-20-2011 09:14 PM

[QUOTE=Zee-Row]Yet Emo May Cry still has the green light?[/QUOTE]
As bad as that looks, I'm afraid it will be more commercially and critically successful than a hypothetical MML3.

B.K. 07-20-2011 09:15 PM

[url]http://www.andriasang.com/e/blog/2011/07/21/inafune_mega_man_apology/[/url]

[quote]The recent cancelation of Mega Man Legends 3 took place long after Keiji Inafune left Capcom. But still, Inafune saw fit to issue an apology to fans and staff at his blog today (and he did it without saying the game's name once!)

To staff, he said, "The decision for the cancelation was out of my sphere, but as someone who took part in the development, I'd like to convey something to the staff: I'm sorry that I couldn't be of assistance."

Not that his assistance was necessarily needed. Inafune noted that the staff had such tremendous motivation that they didn't need his help, which makes him feel even sadder at the cancelation.

He encouraged the staff to turn their feelings of sadness around and work towards making an even better game.

For fans, he said "I'm truly sorry I couldn't take part through the end."

Inafune himself is included in the fan group. Even after leaving Capcom, Inafune continued to keep track of the game as a fan. "I didn't buy a 3DS for this project, but at the very least I'd like to have played the demo."[/quote]

Raging Spaniard 07-20-2011 09:18 PM

For people who are upset (and Im one of them), what if the game was cancelled because it wasnt any good?

That also happens, its not just because mega corporations are dicks.

Gravijah 07-20-2011 09:20 PM

[QUOTE=Raging Spaniard]For people who are upset (and Im one of them), what if the game was cancelled because it wasnt any good?

That also happens, its not just because mega corporations are dicks.[/QUOTE]

But publishers release totally crap games all of the time. -sniffle-

[spoiler]It probably sucked. But it was still one last chance for the franchise...[/spoiler]

B.K. 07-20-2011 09:21 PM

[QUOTE=Raging Spaniard]For people who are upset (and Im one of them), what if the game was cancelled because it wasnt any good?[/QUOTE]

But how would they have known if it was bad? The game itself never went into production. They've just been working on the prototype all this time.

Kyzer 07-20-2011 09:24 PM

The fuck?

I feel like the people at Crapcom really had a grudge against Inafune and MM in general and now that hes gone theyre fucking shit up. Theres no way theyre in denial of the series' brand-power. Come on. Just make a good fucking Mega Man game and it will sell. Stop being assholes.

GSR 07-20-2011 09:25 PM

[QUOTE=Raging Spaniard]For people who are upset (and Im one of them), what if the game was cancelled because it wasnt any good?

That also happens, its not just because mega corporations are dicks.[/QUOTE]

True, but it honestly wouldn't have stung so bad if they'd told us as much. When they just say it didn't meet certain criteria, we don't know if it got the axe because they felt it was low-quality or if it got the axe because it won't sell Resident Evil-levels of copies.

TruePrime 07-20-2011 09:26 PM

[QUOTE=GSR]True, but it honestly wouldn't have stung so bad if they'd told us as much. When they just say it didn't meet certain criteria, we don't know if it got the axe because they felt it was low-quality or if it got the axe because it won't sell Resident Evil-levels of copies.[/QUOTE]
More like wouldn't sell copies and make a profit, let alone millions.


All times are GMT. The time now is 02:32 PM.