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Gran Turismo 6 microtransaction pricing revealed - just £120 for a Jaguar XJ13
Pay or play. Your choice.
[url]http://www.eurogamer.net/articles/2013-12-04-gran-turismo-6-microtransaction-pricing-revealed[/url] [QUOTE]We already knew Polyphony's racer would include microtransactions - a first for the series. Now we're nearing the game's Friday 6th December release more information on how these work has been revealed. [B]Let's start with the virtual currency, credits. Credits, which you use to buy cars and parts, can be bought in 500K, 1 million, 2.5 million and 7 million denominations. [/B] The PlayStation Store updated today with the prices for these. They are as follows: [B]500,000 In-Game Credits (£3.99/€4.99) 1 Million In-Game Credits (£7.99/€9.99) 2,500,000 In-Game Credits (£15.99/€19.99) 7 Million In-Game Credits (£39.99/€49.99) [/B] The video, below, showcases GT6's cars and reveals [B]one of the top priced, the Jaguar XJ13, which costs 20 million credits. You can grind for it in traditional Gran Turismo fashion or you can buy it straight away if you drop £119.95 - that's the total you pay for two packs of 7m credits, two packs of 2.5m credits and one pack of 1m credits.[/B] The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar. Sony maintains that GT6's microtransactions offer players an alternative fast-track route through the series' famously grindy progression. Eurogamer's review will be published on Friday.[/QUOTE] |
Uhh...wow.
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deja vu.
so it's not as microtransactiony as F5. |
I think I might just be kinda over this video games thing.
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fuck you too PD
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It's a good thing the game has a thousand cars and almost forty tracks. And that the payouts range into the hundreds of thousands for seasonal events.
Not to mention the game will be releasing 28 DLC cars over the next few months, all of them free. |
Will have to see how the ingame economy is, but these are pretty ludicrous prices
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It all depends on how long it would take to earn enough credits.
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IF the normal progression of the game is the same, and if that is comprable to what the highest priced cars in previous games cost, I have no issue with this.
IF |
:|
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But has the game been crippled to make it harder to save money?
That's what is the important factor. |
Macrotransactions!
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[QUOTE=CrunchinJelly;92378617]Pay or play. Your choice.
[url]http://www.eurogamer.net/articles/2013-12-04-gran-turismo-6-microtransaction-pricing-revealed[/url] The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar. [/QUOTE] So, based on the earnings/payouts in GT5, how long would it take someone to get 20million credits? |
Isn't it confirmed the payout for driving(grinding) is way bigger than in Forza? Ie. it doesn't destroy the game.
Fuck this. |
Pay to avoid playing a game.
This baffles me. |
Don't support this. Even if this game's economy was not changed by the introduction of notsomicrotransactions, you can be sure almost every other one will.
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Real money for PS2 quality cars, you heard it here first.
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Fuck you Polyphony. This shit disgusts me. I can't buy in to this. My most hyped game and I'm on the verge of cancelling my pre order.
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[QUOTE=Farrow;92379010]But has the game been crippled to make it harder to save money?
That's what is the important factor.[/QUOTE] Yeah, this. I'm going to cancel my pre-order until this is fully explored, because this is getting ridiculous. If it's the same and you just have the option of buying with cash, then fine. |
You forgot to bold the important part: "Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."
Thankfully they didn't ruin the economy of the game to support macrotransactions. |
What's bad is that's a car payment for an economy car.
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Not liking this one bit.
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think I might trawl the Forza thread for some tasty quotes
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[QUOTE=Farrow;92379010][B]But has the game been crippled to make it harder to save money?
[/B] That's what is the important factor.[/QUOTE] Nope, you are gifted cars as before, credits are as easy to come by as always, and you are never prompted to buy credits. |
[QUOTE=Farrow;92379010]But has the game been crippled to make it harder to save money?
That's what is the important factor.[/QUOTE] [QUOTE]The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.[/QUOTE] So if it's exactly the same as in GT5, no harm done? Microtransactions are just an option. They didn't build the system for the micros. The game still plays like GT5 which didn't have any shitty micros. |
[QUOTE=Farrow;92379010]But has the game been crippled to make it harder to save money?
That's what is the important factor.[/QUOTE] GT has always been a grind, but playable. Spend that credit wisely and you'll be riding in that virtual car in no time! |
[quote=][b]Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.[/b][/quote]
I really think this should be highlighted in the OP. It looks like this will be the same old GT but with the option to buy a car with real money if you want to. |
[QUOTE=Massa;92379118]You forgot to bold the important part: "Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."
Thankfully they didn't ruin the economy of the game to support macrotransactions.[/QUOTE] Oh thank god. I've now slipped off my underwear of indignant rage. |
[QUOTE=Massa;92379118]You forgot to bold the important part: "Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar."
Thankfully they didn't ruin the economy of the game to support macrotransactions.[/QUOTE] Hopefully... if the balance remained the same as it always was, there should be no problem. But it is hard to imagine it remaining the same balance... it would be difficult to resist the temptation to make things a little more difficult to achieve, and tempt the player to spend more money. I really didn't want to see this come to GT... [QUOTE=GTP_Daverytimes;92379190]Nope, you are gifted cars as before, credits are as easy to come by as always, and you are never prompted to buy credits.[/QUOTE] Ok, this sounds great. |
ohh man, this is total BS.
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Forza was just ahead of the curve.
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[QUOTE=Hasney;92379112]Yeah, this. I'm going to cancel my pre-order until this is fully explored, because this is getting ridiculous.
If it's the same and you just have the option of buying with cash, then fine.[/QUOTE] [QUOTE]The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.[/QUOTE]So time to pre-order again right? |
[i]If[/i] they really didn't fuck the economy up Turn 10-style, then I'm fine with this.
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I spent £120 on GT6 credits, but it's okay because I got a Jaaaaaag.
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Sounds slightly less bad with progression
Still bad Bad Sony |
[QUOTE=Panty;92379388]So time to pre-order again right?[/QUOTE]
Luckily I wasn't able to get to the store in the minute it took. The one time I'm glad teleportation hasn't been invented yet. |
This shit is going to kill gaming. Micro-transaction are one thing on a free or 99 cent game but on full priced $60 games it's terrible. The worst part is it's not because it's just extra money. You CAN'T ignore it because they build the game around these fucking micro-transactions. Like taking over 500 hours to get the cars in Forza 5 without paying extra.
How long until RPG's have one class and 3 unlockable classes? How long until the next bih FPS is just so insanely hard you're forced to buy extra shield power or better weapons? This is worse than always-online, this is worse than DRM, this is literally game breaking unless you fork out more and more money. |
[QUOTE]GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar.[/QUOTE]
I think this is the important thing. If people want to pay to avoid the grind then that is up to them. I'm not sure it needs to be quite that expensive though. |
[QUOTE=bigkrev;92378959]IF the normal progression of the game is the same, and if that is comprable to what the highest priced cars in previous games cost, I have no issue with this.
IF[/QUOTE] Is the same price in GT5. |
In GT5 there was a seasonal event which, when paired with the daily bonus, payed out 1.2 million credits. And it was easy as fuck. So I'm not too worried about the grind.
Anyone know if they're still going to do daily bonuses in GT6? |
This sucks.
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[QUOTE=JoeTheBlow;92379076]Pay to avoid playing a game.
This baffles me.[/QUOTE] . |
Similar to GT5? Just ewwwwwwwww
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Why wasn't this bolded? [quote=] The issue is, will Gran Turismo's progression system be adversely affected by microtransactions? Eurogamer's Martin Robinson has been playing the game and tells me GT6's economy works exactly the same as GT5's, with progression, payouts and car prices very similar. [/quote]
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Hilarious.
Don't buy this game. |
If the game's economy is intact and this is just another payment option, fine I guess. I was getting excited about this GT but now I'm back to feeling ambivalent about it.
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[QUOTE=bigkrev;92378959]IF the normal progression of the game is the same, and if that is comprable to what the highest priced cars in previous games cost, I have no issue with this.
IF[/QUOTE] This and I hope it's true.. |
*barf*
Well... at least the economy isn't gimped to force those credits on you... |
This is only bullshit if they deliberately set back regular credit accumulation in order to nudge players into paying for additional credits.
So until that is confirmed I'll reserve judgement I guess. |
Wow, so the most expensive car is ~$195.00? That's about 2x Forza 5's most expensive car.
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