Grand Theft Auto: Chinatown Wars
- True GTA game - sandbox gameplay, open-world environment, gritty crime narrative.
- Isometric camera angle
- Cel-shaded polygons w/ black borders
- good touch-screen implementation - "tasteful" minigames, streamlining interface
- UI based on a PDA - hub for email, contacts, map, music player, GPS, stat-tracking
- stats uploaded to Rockstar Social Club website via Wi-Fi
- finger-sized icons
- missions designed for shorter periods of play, arcade quality
- aiming with control pad, auto targeting with R button
- subtle autosteer
- if you fail a mission, you can jump back to the action sequence
- chain gun, flamethrower
- good portion of Liberty City is modeled in the game (different routes than console games)
- no probems with load times, draw-in or frame rate
- lots of pedestrians, cars, etc on screen
- Wanted system - objective is to disable police cars any way possible
- real-time weather effects, 24-hour day/night cycle
- lots of radio stations to listen to (more instrumentals than vocals)
- 800,000 lines of hand-optimized source code (hey, the people like the info, right?)
- no details yet on multiplayer/Wi-Fi features
Yeah, they like it.
Originally Posted by batbeg
Wow. Wish I was in the US, this sounds like an awesome issue, with Muramasa, Overlord, Rygar (! finally, one more month for info on what the fuck is up with this title!), SPRay, etc. Does any of the Square-Enix stuff mention localizations?
Just said that TWEWY was a hit, so they hope Sigma Harmonics follows.
Originally Posted by Andrex
For US? :o This is in book-form right, not WiiWare? :P
How's Quantom of Solace looking?
WHOAH! I was looking at this cause of MJ, but wow! What did they score the first one? Reasons behind this score??
They only talk about the DS Bond, with some janky sounding controls.
DDR: significant graphical improvement, hand motions can be turned off, good track list.
Time Hollow Review
- Interesting characters
- Intriguing story
- anime visuals are great
- scroll background to find hidden items
- carve hole into the past by drawing on the touch screen to manipulate reality
- ends up too linear to use your powers very creatively
- odd plot twists
- reviewer was still hooked on the game even with its faults
My keyboard is really blowing up today, I apologize for typos.