If you get stuck in a game, you can simply skip ahead or let the computer take control of the game for you in order to get past a certain point which may be deemed as too difficult or time-consuming. The game will have predetermined saved points (digest saved data) that the user can access at any time. Additionally, when you chose one of these predetermined save points, you'll have the option from starting from that location or simply letting watching the scene play out as the computer takes control of the character. You'll also be able to download digest saved data from other players to see how they tackled a particular level or puzzle. The idea is that this will prevent people from giving up on games half-way through and will give them the opportunity to experience the entire game. I think the basic concept behind this is that many people are afraid to try certain games because they find them confusing and are afraid they won't be very good at them. Nobody wants to drop $50 on a game only to get stuck an hour into it. I think the philosophy behind this patent is that people who spend money to buy a game should have the opportunity to experience the entire content of it, regardless of their skill level. This is likely a way for Nintendo to concentrate on core titles without worrying about alienating the casual gamers. It should be noted that players will not be able to save their game if they start from one of the predetermined save points, so there's still incentive to play through the game in the traditional manner. Naturally, those who wish to clear the game on their own accord and avoid the digest saved data altogether will certainly be free to do so.
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