Wow, you guys are quick.
Hey GAF, Arkedo talking here (well, 20% of it at least).
Pardon our French: we are used to take a bit our time usually, after we finish one of our games, partying and stuff. Because usually, it takes months before the game is out for good. Not this time it seems

. The game was finished... 5 days ago, and now it's approved and live?
OK.
So the future is here, and we kinda like it.
Where are the flying cars?
^^
Thanks a lot for your feedback, GAF. Keep it coming, we have a big playground in front of us, and I can't tell you how excited we are about this.
The idea is this: we want to make a lot of games, have them live right away, and experiment quite a bit, should this turn out to pay the bills. For the moment we start with very basic concepts, as we are learning right now, and all our "bells and whistles" tools have not all been ported yet. But if this works, we'll go hardcore!
Basically, Arkedo Series could be summed up by :
(1 dev + 1 gfx/prod) for 1 month = 1 Arkedo Series game. 240 points.
Plus our oldest dev who makes tools and low-level effects.
01 JUMP! was released yesterday. We did it in 35 days.
02 SWAP! will be out in approx 10-15 days + peer approval
03 ZOOM! is in preprod already
04 and 05 are in concept stage.
So if everything goes fine, you'll have 5 Arkedo Series in the next 4 months :p.
It's a bit of a change, as we usually take 18-20 months for a game. It's interesting, and fresh for us.
XBL Indie looks like heaven to us. I had to go through surgery to get bigger balls before deciding this, but really, I believe there is a lot of potential here so I'm ready to go fullspeed on this: a large part of the studio is dedicated to it right now (we have much bigger projects in the oven, bigger than "everything" we have done so far -Nervous Brickdown and Big Bang Mini-, but as you may all know, those puppies take ages to move).
There are already really cool games, but it is the potential that is amazing. Hopefully individuals, as well as studios, will make this place the new black. We believe in this. We try and do our part. It looks a bit like the perfect gaming meritocracy to us: you're good, you survive, possibly make money. Bad? You dead. No devkit, no 2-month Lotcheck from one of the big 3, no manufacturing delays, no presales issues, a very nice and swift peer review and bam, you're live.
We miss our boxes, sure.
But we do not want to miss what we feel is happening right now on the XBL Indie.
Wish us luck!
And hope you'll enjoy our games!
PS : haha, amazing. We have already one guy in Singapore who finished the game 100%, hidden stuff and all. And the next one... was a 10-year old French boy, just 10 minutes ago.