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Rpgmonkey
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(11-18-2009, 11:01 PM)
 
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#185

Some excerpts from the interview that I guess are notable:

-It was a request by SE
-It's in no way a port
-It's different from a remake; the story, characters, and world-view have been reconstructed
-The Wave Device is (a) key, the world is different from the SNES version
-It's still like a Lufia game
-The bottom screen is only used for changing characters
-The D-Pad is more central than the stylus
-It's programmed so bosses take up both screens
-While the bosses are difficult, a guide isn't needed (I think that's what he said...)
-Action game players will be satisfied, but it's fine for those who aren't good at action games as well
-The elements are a growth of the RPG (you'll be hurt if you waste time)
-The scenario is based on II, and there are parts where the lines are the same as II's, but it's basically been completely rewritten
-The number of places like towns that will be in the game is different from I and II
-There are also elements we tried to add for the fans of the series so far
-You can figure out hidden setups within the puzzles
-They're bringing back music from I and II
-The sound quality has been improved without tampering with the melody line
-The main staff from the original version are making it
-They're keeping things like "xxx of Magic" and "Magical xxx" as they are since back then (I think they're talking about treasures/items or something?)