Some new info from the article:
ADDED JAN 8TH FROM GAME INFORMER
- BFG and Chainsaw aren't on the weapon wheel since they're used in specific scenarios, Chainsaw is on D-Pad down and BFG is on X. Seems like they're treating the BFG as a panic button.
- Weapons have mods you can find, ex. a remote detonation mod for the rocket launcher
- Plot premise seems similar to Doom 3. A character named Dr. Olivia Pierce appears on a video suggesting she unleashed the demons as some kind of religious cult thing.
- On-screen enemy count isn't numbered but described as "a demon avalanche", "bloodbath"
- Chainsaw is a one hit kill on most enemies, multiple on bigger enemies like the Mancubus, power cells are limited
- Colored keycards and backtracking for secrets. WOW!!!!!!!!!!!!!!
- Some locations: Lazarus Facility, Martian surface, Titan's Realm (as seen on the cover)
- Permanent character upgrades that allow you to swap weapons and mantle more quickly, increase ammo and health capacity
- Swappable perk "runes", ex. one gives you a stackable temp speed boost after melee kills
- Hell is more vertical than the UAC facility
- Enemies have weak point, ex. the pinky demon is armored in front and soft in the butt
- An enemy type only described as "a summoner"
- As suspected, idTech 6 appears to be very similar to idTech 5 but with a completely new PBR renderer
- Plans to offer "sliders and multi-sampling options" for PC players. Only time in the article PC is mentioned specifically.
- Multiplayer mode called Warpath, an domination style mode where the control area drifts around the map
- Clan Arena mode, this is just team Last Man Standing.
- Swappable "hack modules" are earned through MP progression, ex. Supply Timer that shows spawn timers for pickups on screen. Apparently none of them throw off the competitive balance.
- Apparently multiplayer has more guns than single player, including a "lightning gun", this might be GI assuming based on what was offered in the demo portions though.
- Namedrops of old Doom WADs followed by statement implying that they won't be releasing mod tools outside of SnapMap because of accessibility consoles. seems like kind of a big fuck you.
- Examples of modes made in SnapMap: tower defense, moddy single-player missions, VIP escorts, racing challenges
- Moddable enemy AI to some extent
- SnapMap stuff is all shared on SmartHub, categories like top rated and most played, user profiles, seems a lot like Mario Maker
- All SnapMap creations are small instruction files, you can probably forget about custom textures and rooms and whatnot
- Still spring release date
Info from the beginning of this GameInformer video, courtesy of poster Ixion
- Another named section/level of UAC, Resource Operations
- An alternate version of the Mancubus was described, this one with flamethrowers. Assuming this in addition to the plasma shooting one as seen in the E3 footage
- Possessed Engineer enemy type, a former human with an explosive fuel pack that causes chain reactions
- Reiterating that there are a lot of small secret areas
- The Baron of Hell is another playable demon in multiplayer, joining the Revenant. He has a melee swipe and an AOE ground pound
- SnapMap inspired by Garage Band, more stupid shit about not wanting to do mods traditionally
- Lots of SnapMap tutorials included
- Monster AI can be assigned to teams in SnapMap, can fight along side player
ADDED JAN 13TH FROM GAME INFORMER
- [s]Everyone[/s] Most people at iD play DOOM with a controller
- The story is told as you're playing, and he used Dead Space as a comparison
- The glory kills work well because they give the player brief reprieves amid large, chaotic battles
- Blue/yellow/red keycards and doors are used throughout the levels, but they're more spaced out than the original games. The game is not a "keycard simulator" like the original games, but they're definitly used to either progress to the next area or backtrack and find secrets
- Sounds like the pistol isn't a glorified pea shooter
- You can mash X to open broken doors hell yeah!!
- Imps will sometimes charge their fireballs before shooting
- Big meaty old hellblobs called Gore Nests appear in levels, destroying them leads a large horde of demons to its location
- New enemy type, a security guard that carries a shotgun and an energy shield
Last edited by kinaesthete; 01-13-2016 at 11:11 PM.