Originally Posted by ArtHands
I'm also talking about initiatives like ViveX Accelerator which invest and mentor VR studios , or investing in VR arcades.
It'd be nice, but realistically you can't expect every hardware manufacturer to do investments like that. Manufacturing the hardware is already a risk at this early stage in VR's life cycle. Doing stuff like the accelerator program is a gamble on top of that. I'll be happy just having more hardware options. So long as they're not half-assed products at least.
Unrelated to that, a new potentially useful overlay has been developed.
TurnSignal places a design on the ground that warps as you turn so you can tell at all times how much you've rotated from the neutral position and in which direction. OVRAS has a turn counter, but that's something you have to bring up. This is something that would be available to see at all times (while still being unobtrusive), and thus less cumbersome to keep track of.
It's still in the early stages, and being actively worked on. I haven't tried it out myself yet, but I plan on giving it a whirl tomorrow along with updating the overlays section of the main post..