Daffy Duck
Member
I can confirm that 100% Forza 7 casts shadows of objects in front of you.
You mean like those in this race car in real life at the same track Nürburgring does?
Yeah think he forgot to install those extra headlights race cars always use too...
Why should i provide if i am not saying anything about which one is better?
Plus, i already provided a more fair comparison:
I think video camera's have exceedingly poor dynamic range compared to the human eye.
I don't think simulation of someone watching a video of a person driving around a track is the kind of target they would be aiming for..
I mean its not like you can't jump in your car, find a stretch of road that has no street lighting and realise you can certainly 'see' much further than that video suggests..
So some people know that the problem is the capture card/settings while others call this problem "another gen lighting"?
Why should i provide if i am not saying anything about which one is better?
Plus, i already provided a more fair comparison:
I mean Forza 7 looks very nice in that clip, but it still highlights that GTS has more realistic looking lighting. The pretty reflective puddles don't change that. I do think that GTS, however, has some larger discrepancies than Forza, particularly in the consistency of its environments. Next gen Polyphony need to focus on improving track assets...Driveclub is still easily ahead there.
My take has always been lighting in GT >>>> Forza but everything else (e.g, physics, sound, feel of cars, menus, framerate, etc.) is better in Forza.
Some people are coming to a VS thread between two exclusives of the same gender in neogaf and expecting peace??... Lolol. C'mon guys... Lolol.
My take has always been lighting in GT >>>> Forza but everything else (e.g, physics, sound, feel of cars, menus, framerate, etc.) is better in Forza.
If you like it more arcadish I guess.
Ones at sunset and the other is on an overcast day - pretty hard to compare them considering the vastly different lighting conditions.
Ok so now one that is in dry setting is equal to that of a wet track? But I thought you started this whole thing claiming that you could not compare wet condition with a dry on like I did and that was a useless comparison...
Yeah I am pretty much done with you.
I mean Forza 7 looks very nice in that clip, but it still highlights that GTS has more realistic looking lighting. The pretty reflective puddles don't change that. I do think that GTS, however, has some larger discrepancies than Forza, particularly in the consistency of its environments. Next gen Polyphony need to focus on improving track assets...Driveclub is still easily ahead there.
It's not only in the video honey, GT Sports generally has better lighting than Forza 7. There's tons of other examples shown in this thread alone.Are people like you ignoring the ToD and the supposed capture card problem reported in the thread? Or people really think that real life also has crushed blacks?
Pretty much. The sound especially is incredible in Forza now. I've said before plenty of times but honestly it's level with Raceroom now, Forza + Raceroom are leagues ahead of the competition.
I said "more fair" and NEVER said "equal"! Are you a bit blind or just like to take words out your ass?
Because lighting + shadows while raining is one thing and lighting + shadows while not raining is another thing?
Don't even start. Not saying Forza is the pinnacle of sim driving but hell to the no if you think GT is more sim.
Some may prefer one more than the other nevertheless.
Some cars in FM7 actually sound worse than FM6 lol.
https://www.youtube.com/watch?v=jLHOwXLsnCo
That Laferrari sounds nothing like a laferrari.
Forza has never been close to simulate what driving a car is like.
Some cars in FM7 actually sound worse than FM6 lol.
https://www.youtube.com/watch?v=jLHOwXLsnCo
That Laferrari sounds nothing like a laferrari.
Oof, that one does sound bad, I'll give you that. Could be worse but FM6 did have it right. Some cars had bad audio in FH3 but were fixed pretty quickly, so maybe that's one of them.
This is a better example of what I'm thinking of. https://www.youtube.com/watch?v=RfL3kdAidqE&feature=youtu.be
damn I usually don't like dc sounds, but it seemed like no one else even tried to get it right. F7 sounds so off lmao.
Here is one thing you said earlier in the tread.
If two things are not the same I bet the dictionary would say they are not equal right? So how come this time it does not matter that one is in rainy condition and the other in dry and it is a "fair" comparison? Does the ToD only matter now? But if that is the case why could you not compare the rain gif from Forza with dry ones from GTS since that is exactly what you are saying is "fair" right now.
You are moving the goalpost in a circle you know that right?
It's not only in the video honey, GT Sports generally has better lighting than Forza 7. There's tons of other examples shown in this thread alone.
DC actually sounds the best in that video closely followed by Pcars 2.
We did initially look and see if we could buy samples in, and approached manufacturers, McDermott tells me. But it just wasnt good enough for us to do what we wanted to do.
We used upwards of 16 mics in each car, and in some cases a lot more 26, even 27 in one of them, insists McDermott.
BMW and Mercedes actually called us up and asked if wed be happy to give them a copy of our recordings to replace their own versions, says Alan with a grin. That felt pretty good!
DC actually sounds the best in that video closely followed by Pcars 2.
Forza has never been close to simulate what driving a car is like.
ya that's what i meant, dc wins it
i just am not of fan of how the sounds are mixed in general in that game
I think video camera's have exceedingly poor dynamic range compared to the human eye.
I don't think simulation of someone watching a video of a person driving around a track is the kind of target they would be aiming for..
I mean its not like you can't jump in your car, find a stretch of road that has no street lighting and realise you can certainly 'see' much further than that video suggests..
I absolutely stunned how nice night racing looks like in GT Sport - Forza 7 seems a bit too bright at night, while GT sport shows how scary dark it can get on certain parts of the track.
Forza 7 is too bright at night. Endurance racing at night is frightening - and it should be.
Forza has never been close to simulate what driving a car is like.
this thread.
i can feel the bias seeping out from the screen.
Are you planning on playing both on your PS4 and X1 like some of us?
"More fair" =/= "fair" or "equal". Stop putting words of your ass.
Better lighting = more close to real life. Where are the tons of GT vs Forza vs real life examples here?
Oh boy. Forza 7 has dynamic time of day. It changes.
This is all the same race:
https://www.youtube.com/watch?v=G0WK0EqmAcs&feature=youtu.be
Start Race: Sunset
Mid Race: Dusk
End Race: Night
Oh wow, I was told Forza 7 did not have dynamic time of day.
Really cool.
first of wtf do you mean by fair =/= more fair? That is what you want to defend your several contradictions with?
So what you said about how you absolutely cant compare lightning in a dry setting vs a wet one is ignored in the "more fair" comparison in a comparison of just that. Amazing logic.
There are tons of pictures, gifs and video of both Forza and GTS in this thread for people to decide what looks more real and that is what he was comparing but you now demand that he should include real life examples why? You don't believe he have experienced real life and cant look at the pictures without including one from real life to be sure and also have to prove it to you? How about you do it yourself if it is so important to you instead of constantly demanding other persons to do it for you.
I have posted on the last page a comparison of a night race from real life, a Forza one and one from GTS. But as always those were not up to your "more fair" comparison standards so I guess someone should find a wet track from Forza at two hours later in the night now and compare it to a dry GTS track since that seems to be the latest of your demands for a "more fair" comparison since you cant be bothered to do anything other than complain.
I think it's that the sun shadows don't move during a race, but they can do subtler things seeing as they have to support fading between weather conditions already.
Gran Turismo Sport Beta Patch 1.08 footage captured on Playstation 4 Pro. Forza Motorsport 7 footage captured on PC @ Max settings
https://www.youtube.com/watch?v=cGwwBokHLeU
Wow, everything I've seen up to this point Forza 7 looked quite a bit better but as far as this video their is no denying Gran Turismo Sport looked much better...
I have remade this comparison between GT Sport vs Forza 7. This time the Forza 7 footage is captured @ 4K on Ultra settings (previous video was captured @ 1080p) with a GTX 1080. It was not possible to match the exact time of day as Forza 7 is missing a simple feature as altering the time of day :-\
this thread.
i can feel the bias seeping out from the screen.
Nope. I won't be playing any. I'm just a passerby.
My take has always been lighting in GT >>>> Forza but everything else (e.g, physics, sound, feel of cars, menus, framerate, etc.) is better in Forza.