Fatghost said:Secret?
Shh, it's secret!
Fatghost said:Secret?
tass0 said:Is #ps3dev the "secret" channel Fatghost is talking about?...
Boglinus said:I've seen people mention in this thread that the firmware updaters you can run off USB (.pup files?) contain an executable, and that executable could possibly be used to install stuff like a homebrew channel on OFW.
I'm wondering, though, if that were possible, would it also be possible to hide an actual game in the .pup? Could you just put, say, Modern Warfare 3 in there, and run it off USB without installing anything to the PS3 at all? If so, that would seem to allow piracy without any modifications to the console. Or is this just a ridiculous idea for reasons that I don't understand?
(Not that I'd ever want to do that, of course; I'm just trying to think of what the worst case scenario for Sony would be.)
ChronicleX said:If I know the Password to your PC I do not need to hack into it. I can download all the gay lesbian cow porn I want, you can't stop me. Your PC is my Bitch, I know the Password.
Tmac said:That whould be sick. :lol
Fatghost said:Why do you hate Christmas and puppies?
mmmm... geohot doesn't like puppies?<@geohot> i want to distribute a PUP to do the "jailbreak"
<@geohot> fully open source
<@geohot> thats i believe the right first step
There is a PS3 port of the Wii Dolphin emulator in the works.H_Prestige said:If they somehow found a way to get wii games running, you just use the wiimote itself. The ps3 recognizes it.
H_Prestige said:If they somehow found a way to get wii games running, you just use the wiimote itself. The ps3 recognizes it.
yurinka said:mmmm... geohot doesn't like puppies?
There is a PS3 port of the Wii Dolphin emulator in the works.
It would be awesome for me to unplug the USB HDD from my Wii and plug it into my PS3 and play all my Wii games.H_Prestige said:Dolphin is made for x86 CPU. Wouldn't it make more sense to create something from scratch since ps3 and wii are powerPC? Still seems like a really hard thing to do. But the idea of a system playing the games of a competing system is just :lol
It's no fun writing any emulator from scratch. Porting it to a new platform will cut the time down tremendously. I'm guessing porting a few libraries as well as porting specific sections of the code that rely on x86 asm would be a lot of the work.H_Prestige said:Dolphin is made for x86 CPU. Wouldn't it make more sense to create something from scratch since ps3 and wii are powerPC? Still seems like a really hard thing to do. But the idea of a system playing the games of a competing system is just :lol
Eiji said:Wow, I can just imagine using a black Wii Remote Plus on PSWiiHD (Dolphin on PS3) at 1080p
Eiji said:Wow, I can just imagine using a black Wii Remote Plus on PSWiiHD (Dolphin on PS3) at 1080p
True. Maybe some things doesn't even need to be emulated in a PS3. As I remember PS3 and Wii shared some common things thanks to their family of CPUs.angelfly said:It's no fun writing any emulator from scratch. Porting it to a new platform will cut the time down tremendously. I'm guessing porting a few libraries as well as porting specific sections of the code that rely on x86 asm would be a lot of the work.
I think 1080p would need too much memory. But who knows, maybe it's possible with 720p.Eiji said:Wow, I can just imagine using a black Wii Remote Plus on PSWiiHD (Dolphin on PS3) at 1080p
Or even better, a Move controller.Eiji said:Wow, I can just imagine using a black Wii Remote Plus on PSWiiHD (Dolphin on PS3) at 1080p
Anth0ny said:If they got a Wii emulator running on PS3 that is stronger than the Wii console itself, that just might be the most fucked up thing in video game history :lol
lolxtop said:
Raistlin said:Considering they couldn't do PS2 in SW, I'd keep my expectations low on this front.
I guess I will chime in.
This is a ridiculously hard task as many have assumed. They are correct. Hard but not impossible. There will likely be no progress for the next few weeks as these are busy times what with finals, xmas, work deadlines. Before any progress is even attempted the whole project will be researched extensively. If anyone out there wants to offer some real help (engineers, computer scientists, talented hobbiest) feel free to contact me.
As for PSMove -> Wiimote support. I have written a few games using Wiimotes on PC and done a few research projects with games using the Wiimote for the lab I work for. I'm positive I could emulate the Wiimote fairly well using move but it would never feel identical.
Anyway, carry on speculating.
jsnepo said:Just the idea of having the shitty browser replaced by either Firefox or Chrome makes me chuckle.
I prefer this idea. But how about to support both controllers?inner-G said:Or even better, a Move controller.
I would say no.CaLe said:When all the important tools are released and people are able to code homebrew applications, will there be any legal consequences for the developers ?
I'm a programmer myself and I'd love to code useful applications for people's enjoyment (i.e: absolutely no piracy here... I'm talking XBMC-like kind of stuff).
Chesskid1 said:the last dolphin-ps3 update from the developer (about a month ago)
Raistlin said:Considering they couldn't do PS2 in SW, I'd keep my expectations low on this front.
Dr. Zoidberg said:I'd definitely vote for Chrome on a resource limited platform like the PS3.
Dwayne said:Fair thought, but from what we've seen in the dolphin thread, people are running GC/Wii games on much lesser hardware than what's required to emulate PS2 with PCSX2. PS2 may just be more complex to emulate due to how it's built.
yurinka said:I prefer this idea. But how about to support both controllers?
I would say no.
Just may have problems who code pirated game loaders, and maybe who opened them the door (enabling what needed like tools or CFW).
Raistlin said:Considering they couldn't do PS2 in SW, I'd keep my expectations low on this front.
Well there are battery powered sensor bars and it is pretty much only 2 lights in a bar.Fatghost said:How can you use wiimote with PS3? I understand wiimote is bluetooth and the PS3 can sync with it, but how do you plug in the IR sensor bar to the PS3? Or am I missing something, I haven't used my wii in a few years :lol
ALTHOUGH
My SaveData is gone, same with trophies and data Utilities
idk it might be because i formated my drive let me test games out
TESTING RESULTS
GAMES:
seem to load just fine however!!!!!!!!!
YOU LOOSE TROPHIES(STILL TESTING, playgame but they don't appear again)
YOU LOOSE SAVE DATA MENU
YOU LOOSE DATA UTILIT Very crucial to have if you want to clear space on HDD
PRETTY MUCH EVERYTHING UNDER GAME CATAGORY
Thanks to the tools made by the fail0verflow team (and thanks to sven in particular for his work on the pkg/unpkg tools), the first Custom Firmware is now available for the PS3!
I see a lot of questions coming up really fast on my Twitter account, so here are the basic things you need to know :
Because of legal/copyright issues, I will not provide the custom firmware to anyone, however, Ive made available all the tools necessary to transform an Official firmware update, into a custom one, just grab my ps3utils repository from github, compile, then run :
./create_cfw.sh PS3UPDATE.PUP CFW.PUP
This will take the official firmware, unpack it, modify it, then repack it correctly (requires you to install ps3tools).
This requires Linux of course, but Im sure others will do it for the masses and illegally release those files somewhere.
The advantage here is that you can do it for any firmware, if you want to keep version 3.41, then give it the 3.41 update, if you are on 3.55 already and cant downgrade, then run the script on the official 3.55 firmware and it will create a modified 3.55 firmware.
You can put the file in a USB drive under the filename PS3/UPDATE/PS3UPDAT.PUP and then go to system update in the XMB, and it will allow you to install the update (even if youre already on 3.55).
People are asking what are the features of this firmware, its simple, all it does is to add those Install Package Files options to the Game section of the XMB. It doesnt do anything else!
This firmware will not allow you to run the currently available homebrew application. Once the homebrew developers re-package their files in a retail .pkg format with signed executable, then it will work (this should be coming soon thanks to the work of the fail0verflow team).
Since the kernel is left unmodified, this means that this custom firmware is really meant for future homebrew installation, and it will not allow piracy. I plan on keeping it that way.
This is just the first attempt at custom firmware, and it only contains a minor modification to allow you to install pkg files directly, eventually well get some more options added to it in the future. This is just starting to get interesting!
p.s: Thanks to everyone who helped make this possible!
Enjoy!
KaKaRoTo
Fatghost said:How can you use wiimote with PS3? I understand wiimote is bluetooth and the PS3 can sync with it, but how do you plug in the IR sensor bar to the PS3? Or am I missing something, I haven't used my wii in a few years :lol
angelfly said:So it looks like we're getting homebrew and the ability to run the lastest games minus piracy. Consider me happy
InfiniteNine said:Well there are battery powered sensor bars and it is pretty much only 2 lights in a bar.
Zoe said:Do you mean debug unit? Dev units have more RAM.
GavinGT said:2 candles can be used in place of a sensor bar.
Same here. But wait until installing CFW. People is experiencing problems.angelfly said:So it looks like we're getting homebrew and the ability to run the lastest games minus piracy. Consider me happy
Well, the "minus piracy" thing will last until someone packages up a backup loader and releases it. I'd give it about 2 hours.angelfly said:So it looks like we're getting homebrew and the ability to run the lastest games minus piracy. Consider me happy