Rules and Regulations
Important Note: If in the event that any future update to Gran Turismo 5 changes the settings that available, we will review and see if the update warrants a rule change. The Super GT Committee reserves the right to change any rule(s) without prior notice.
Full Car List
/Highlighted denotes Premium Model
Tuning and Performance
For Season 2 of the Super GT League, after much testing and deliberation, we have decided to even the playing field by setting all cars used in races at the same Weight and Power.
This figure will be 502BHP/1100KG
In the case of your selected car being over the BHP level figure we have set out, you must use the Power Limiter under Engine in the Car Settings Menu, to adjust the Power so it falls under the 502BHP
limit. For weight, as of the 1.08 patch, there is no way to remove excess weight from the car in the Car Settings Menu, so those wishing to use a car that has more than 1100KG
will have to be prepared to race with this excess weight.
The lobby will be set so these Power and Weight settings are taken into account when you select your car and enter the track, so we know everyone is on the same level.
Lexus Models are eligible for a Stage 2 Turbo upgrade available from the Tuning Shop in GTlife. This upgrade is for the following models only:
For all cars, the Rigidity Improvement upgrade is available to all cars to install on their intended vehicle. This upgrade is available from the Tuning Shop in GT Life and can not be removed once installed.
All teams are also allowed to maintain their car at GTauto which includes any of the following: Oil Changes, Overhaul Engine and Restore Body Rigidity.
Apart from the settings listed above, no car is to preform any modifications to the car they intend to compete with.
Driver Aids and Lobby Settings
For all Practices and Races during the Season, Driver Aids will be set at the following levels:
Tyre Restrictions: Unrestricted
No Skid Recovery Force
Driving Line Off
No Active Steering
No ASM/Active Steering Management
However for Season 2, we will be allowing all drivers to set the level of TCS/Traction Control at any level from 0 to 5. This is completely optional and up to the individual to use.
Going on Patch v1.08, the lobby used for Practice and Race sessions will follow these settings:
Game Mode: Free Run & Race
Laps: N/A (The exact amount will be announced in advance)
Start Type: Grid Start (We will be using a parade lap/rolling start format)
Grid Order: Fastest First
Grip Reduction on Wet Track/Track Edge: Real
Mechanical Damage: Heavy
Time Change and Weather will be set to off except for both Endurance rounds, where it will be set to Dynamic for both Time and Weather.
Driver Etiquette and Behaviour
Although we trust that everyone competing in the League is familiar with common Motorsport etiquette, here are a few helpful guidelines for those who are new to racing:
1. The race and qualifying are two different things
You are not meant to do qualification time laps every lap of the race. A race is more about consistency and racing within yourself. You should not be going out balls to the walls unless you have a fair amount of space in front of you. Especially on the opening few corners/laps. Donít let the adrenaline get the better of you and ruin you race or someone elses.
2. Always be aware of the cars around you
Driving alone and driving with people around is always a different experience. To be more aware of your surroundings, you should set the map to "Fixed to car" with a scale of 2-3. This way, you can actually see where the cars are positioned around you on the track without having to move the view left and right. If you donít want to use the map you have to use your mirrors and look left/right/behind you.
3. Donít make erratic changes to your track position
If you are following point 3 this shouldnít be an issue. When thereís a car by your side and that car is where the racing line normally is, you are not allowed to just veer into his driving line. If a car has slipstreamed you and has pulled out from behind you (if you are looking at you track map/mirrors you will know) do not attempt to veer into their path. Because of the way GT5 works, cars who are behind will always have a massive advantage when slipstreaming. This is something that is out of our control and canít be policed. Best case scenario is that in a 1 vs. 1 situation, the driver attempting to make a move will make it pass with any contact and you will be free to try and take that position back when it is safe to do so.
4. Following other cars/slower cars
When you are following another car, be it a driver youíre battling for position with, or a slower car youíre attempting to lap, always be weary of when they will brake for corners. If you are behind a car, you should be prepared to brake around 50 meters before where you would normally slow down for that turn. If you are following multiple cars, you should be slowing down even earlier. You shouldnít be waiting for their red brake lights to come on. If you following a slower/damaged car, always be ready to slow down at anytime. Use the meter boards displayed on circuits to pick a safe point to start braking; thatís what theyíre there for after all.
5. Pick your overtaking opportunities well
Not all corners are created equally. Some are better for overtaking opportunities than others. On most tracks there are usually only a few ďdesignatedĒ spots for any passing maneuvers. When lapping someone or passing a slower car, try to stick to these familiar spots so that the driver that is lapped knows when to expect a move on them, or wait until the slower cars lets you pass on a safer part of the circuit. When racing purely for places, things are different. Again, try to stick to places that are deemed safe to pass, like the end of a long straight, or a slower hairpin bend. However, weíre not going to stop anyone trying to overtake on somewhere that is normally suited for passing. Bottom line is though, attempt nothing too reckless that will endanger any other cars on the track. If itís a risk for you, then itís going to be a hazard to someone else. No one likes post-race rage in the lobby or on GAF.
6. Going off-track and entering again.
It happens to the best of us. Sometimes we overdo things a little and end up paying for it by running wide or worse, getting sucked deep into a gravel/sand trap. Even if itís a small skirmish off-road, make sure when you get back on track that you donít enter in the path of a fellow racer. There are several reasons for this. Obviously, youíre going to be in the way of someone who is going faster than you and will have little time to react to your re-entry (this also applies to when youíre re joining the track from the pitlane). Your tyres will also have less grip after a trip off the tarmac, so donít floor it straight away, youíll more than likely find yourself spinning out again. If you have to, come to a complete stop on the outside of the track and wait until itís safe to rejoin. Itís better to lose sometime waiting for a clear opportunity to get back on track rather than slumming it all the way back to pitlane with a damaged car.
7. Cold tyres means less grip
As well as dirty tyres from off-road skirmishes, tyres also have less grip when they are brand new, i.e: at the start of a race and when youíve just pitted for a fresh set of rubber. Less grip means less control, and less control means, well, less control over your car. Contrary to popular belief, swerving left and right on the formation lap does not warm up your tyres. Sadfaces all round, indeed.
8. Backmarkers/slower/damaged cars
As mentioned before, always be on your toes around slower cars. If you are attempting to lap or overtake them, the game remains the same: be prepared to slow down at anytime. If the shoe is on the other foot however, and you find yourself in position to be lapped by a faster car, your job is to make their life (and yours) as easy as possible. If you see in advance a faster car coming behind you, get off the preferred racing line and make room for them. If it is not safe to leave the racing line, wait until it is safe to do so. If your car is damaged, you should avoid the racing line all together if possible. Letting a faster car through doesnít mean you panic and leave the track at the first sight of another driver; you have just as much as a race to run as they do.
Incidents and Penalties
If there is a incident that you, or a number of drivers are unhappy with, you may request that it be investigated by the Super GT Committee (SGC). If we find that the incident requires a penalty, we will deduct a certain amount of points from their standings. A minor incident carries a 25 point penalty, while if deemed a major incident, 50 points will be deducted. The SGC uses a majority voting system (2 out of 3) to ensure that all voting is fair.