Originally Posted by KevinCow:
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So here's a question. If blurriness, scanlines, and curvature were how these games were supposed to be viewed, why did ads and magazines use direct feed shots?
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Do you have any examples of said ads? Just curious to see it.
Also, here are two greatly blown up shots of raw pixel art, and NTSC filtered pixel art:
You'll notice that at these extreme sizes, pixel art really loses its form. NTSC filtered art will give off an impression of much greater detail.