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TheExodu5
Will use d3doverrider to force triple buffering instead of complaining about mouse lag in every PC game thread ever
(05-27-2011, 03:34 AM)

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#462

Originally Posted by KevinCow:
So here's a question. If blurriness, scanlines, and curvature were how these games were supposed to be viewed, why did ads and magazines use direct feed shots?
Do you have any examples of said ads? Just curious to see it.

Also, here are two greatly blown up shots of raw pixel art, and NTSC filtered pixel art:





You'll notice that at these extreme sizes, pixel art really loses its form. NTSC filtered art will give off an impression of much greater detail.
Last edited by TheExodu5; 05-27-2011 at 03:40 AM.