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duckroll
mashadar's Nekomimi slave
(09-16-2011, 10:25 AM)
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http://www.famitsu.com/news/201109/16050400.html


- The story takes place 150-200 years in the future. After humanity migrates to another planet, some incident eventually causes the destruction of that world. The survivors of the incident create a new form of society where they modify dragons into means of transport and become dragon riders.

- The game is a rail shooter where you control dragons for combat. There are various different types of dragons to choose from, and in the demo session they showed off the first dragon you can use in the game - the Bloodskin.

- The game is directed by Yukio Futatsugi at Grounding, but the dragons are designed by Manabu Kusunoki who is currently at Land Ho. Both creators originally made the Panzer Dragoon games.

- In the demo they showed off the controls of the game for the first time. Reaching out with your right hand, you lock-on to multiple targets for the Homing Laser attack. With your left hand, you can trigger the manual Fire Breath single target attack. Swinging down both arms together will unleash the strong Eclipse Ray attack.

- But the game isn't just limited to these three attacks, there is an indepth system where you can develop and advance your dragon, including adding more attacks and options for combat.

- After completing a stage, you get food for your dragon. By feeding the dragon you unlock skills which expand what the dragon can do. These skills include being able to lock on to more targets, doing more damage, etc. There are 150 different types of skill to explore.

- Originally when they showed off the game, they showed that you can control the dragon using your hands on the Kinect. This was a mistake. It turned out to be a bad idea so now this game is a traditional rail shooter where the dragon moves on its own. Also, it is tiring if you move your hands around too much, so the ideal pace for a Kinect game is about 5 minutes for a single quest.

- Project Draco has been in development for about a year or so now. It is due for release in early 2012 on XBLA. The director hopes that it will be a new benchmark not just for Kinect-only titles (lol) but also for the quality and standard of XBLA games.



Edit: More details have appeared in another preview.

http://www.insidekinect.com/2011/09/...reens-and.html

Movement is controlled by leaning left and right, pulling back and leaning forward, much as it would be if you were actually sat upon a dragons back.

You can then take your dragon online and play alongside friends' dragons via 3-player online co-op.

Last edited by duckroll; 09-16-2011 at 01:12 PM.