As a note, "sequel" in this case is shorthand for "entry in series".
Originally Posted by Ravidrath
A friend just found this...
Originally Posted by Linkedin:
Hoshiko Oyamatsu's Summary
Worked at Capcom as a background and VFX designer for 11 years.
Shipped Game titles:
-Resident Evil 5:Gold Edition (PS3, XBOX360, PC/VFX)
-Devil May Cry 4 (PS3, XBOX360, PC/VFX)
-Lost Planet (XBOX360, PC/VFX)
-Onimusha 3 (PS2/VFX)
-Genma Onimusha (XBOX/background, user interface)
Hoshiko Oyamatsu's Experience
Sr. FX Artist
Privately Held; 51-200 employees; Computer Games industry
October 2011 – Present (3 months)
Public Company; 1001-5000 employees; Computer Games industry
April 1998 – December 2009 (11 years 9 months)
Given that there aren't many of these franchises, this is rather interesting.
There's more at the link.
Originally Posted by The Silent Chief:
Spark Unlimited Working On Horror Game Sequel Of An “Established Console Franchise”
Posted by Sakinah D on Dec 14, 2011
The name of the developer may not be familiar to some but could one of Spark Unlimited next projects be Resident Evil 6?
On several occasions Capcom has stated its commitment to outsourcing projects to Western developers. Last year after the release of two sales failures, Bionic Commando and Dark Void, Capcom president Haruhiro Tsujimota revealed a new strategy to use western studios for ports and sequels.
This brings us back to the California based Spark Unlimited who is currently working on two new projects for two different publishers. One of those new projects has gone into pre-production as of November 2011. That project, according to job listings found on Spark Unlimited’s website, is an “unannounced high-profile, popular game sequel for Xbox 360, PS3 and PC release.”
The game’s genre is described as a 3rd Person Action/Horror based on an established console franchise. This title will be utilizing the Unreal Engine 3 and will feature multiplayer as detailed on the website. Resident Evil 5 developed internally by Capcom was based on the MT Framework Engine, however the Unreal Engine has been the choice for new franchise installments in the hands of western studios. This fact was echoed by Spark Unlimited on Twitter. “The tide of the industry is flowing towards UE3.”
More tidbits about SU’s unannounced horror project can be found on Twitter as well:
@sparkunlimited Based on how successful the production is right now, would you have an estimate when the publisher might reveal the game?
@drkdragon1017 no word on when there would be word. I guess reveal should be no less the 6 months from release and no more than 24 months.
@sparkunlimited Please don’t add a cover system. It’s unnecessary and the mechanics are clunky. It detracts from the run-and-gun feel.
@HRastapopulous And there you have it… One voice wants a cover system and another does not want it. We already have one disappointed fan.
@sparkunlimited Will your project please the majority of people who have inquired about it so far?
@Mormondruid We probably won’t be able to please the fanatics. We aim to please the franchise fans. What camp are you in?
With all the above information it’s easy to conclude that Resident Evil 6 could be in the hands of Spark Unlimited. But right now that possibilty is just speculation on our part. Whatever Spark Unlimited’s project turns out to be the developers are hoping to create a ”bold new take on 3rd Person Action/Horror genre”.
And here are some notes directly from their website: http://www.sparkunlimited.com/index.html
Originally Posted by Spark Unlimited:
We started PRE-PRODUCTION in November 2011 to develop a breakout game based on an established console franchise. We are looking for innovative professionals to be members of a core creative team to bring to the console and PC markets a bold new take on 3rd Person Action/Horror genre.
Originally Posted by Spark Unlimited:
Spark is pleased to present our current listingd for our two main projects. We are in production on an unannounced high-profile, popular game sequel for Xbox 360, PS3 and PC release. We have just entered pre-production on a franchise and genre extending game also for the current generation consoles.
The job listings are segmented as to the project needs. Click on the job title for a detailed job description and application instructions.