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TekunoRobby
Junior Tag of Excellence
(05-14-2006, 07:28 AM)
 
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#570

I asked the Producer, I think he knows his game well. At GDC it was also a parallax map.

Anyways why bother going with real-time deformation when you can do a parallax map and just calculate the physics adjustments along with it? Cuts down on bandwith and gives you the same effect, very intelligent of them I'd say.