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Ignis Fatuus
(01-10-2012, 07:53 PM)
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Originally posted by Tovarisch in a Sony thread, which made people salty.


Originally Posted by Tovarisch

Didn't know if it was new thread worthy...

Eric Kozlowsky


Retro Studios
Artist Level-3, July 2011 - present


Naughty Dog Inc. (
Santa Monica, California
Environment Artist March 2010- November 2010
- Uncharted 3 Drakes Deception SCEA (In development- Playstation 3)
o Environment Modeling, levels, and cinematics


examples of work:

Interesting note

Alas I am going to shelve it for a little while as I am going to work on another project that I am super excited about. I can't talk about it too much but if all goes well it might just be one of my crowning achievements as an artist....


Originally Posted by Tovarisch

plus Gray Ginther?
(Lead Character Artist on Darksiders)

Originally Posted by Doc Holliday

Gray Ginther is no fucking joke! Been following his stuff for a while, he is sooo good.

for you artist types :D


Originally Posted by wsippel

Might as well add Tony Bernardin:


Level 1 Engineer
Retro Studios
Privately Held; 51-200 employees; Computer Games industry
September 2011 – Present (5 months) Austin, Texas Area


Postdoctoral Scholar
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
June 2011 – August 2011 (3 months) Davis, California

Continue work on the "Crusta" virtual globe and oversee its transition to new graduate students.

PhD student
UC Davis
Educational Institution; 10,001+ employees; Higher Education industry
2005 – May 2011 (6 years) Davis, CA

Ph.D. student in Computer Science with specialization in Data Visualization. Main developer of a virtual globe application named Crusta.

Software Engineering Intern

Electronic Arts
Public Company; 5001-10,000 employees; ERTS; Computer Games industry
July 2009 – September 2009 (3 months)

Engineer at Visceral Games, graphics and rendering development

Software Engineer
Public Company; 10,001+ employees; GOOG; Internet industry
June 2008 – September 2008 (4 months)

Google Earth client team member, developed the arbitrary quadrilateral image overlay featured in Google Earth 5

Software Engineering Intern
Sony Computer Entertainment America
Public Company; 1001-5000 employees; SNE; Entertainment industry
June 2007 – September 2007 (4 months)

Worked with the R&D team on development of the RSX tools, realtime visual profiling suite for the PS3


Originally Posted by Ubermatik

Tony Bernardin's description.

I'm a data visualization engineer who has been developing a highly interactive Virtual Globe over the course of my PhD. In my work I have strived to produce software that was pushing the state of the art while not neglecting practical usability. My Virtual Globe named Crusta has been actively used by Geologists at Davis and is being deployed to further collaborators in academia. The experience has given me appreciation for high-performance, real-time graphics as well as "production"-level software engineering.

real-time 3D graphics, data processing, out-of-core processing, software frameworks

Update1: Desperate Gaffers stalk Eric Kozlowsky on Twitter!

Originally Posted by [Nintex]

Sounds like it's shipping this year:

Update2: Eric Kozlowsky shuts down desperate Gaffers stalking him on Twitter.

Update3: Desperate Gaffers go too far, Eric Kozlowsky deletes his Twitter to escape the stalkers.

Originally Posted by ShockingAlberto

Haha, you guys ruined one of someone's few outlets to the outside world.

Originally Posted by Ubermatik

D: OOPS. Probably shouldn't have posted his Twitter here on GAF, and then asked him loads of questions...

Originally Posted by royalan

We got him thrown in the hole. No windows, and nothing but a wacom tablet, a dual monitor setup, and limited access to Nintendo's intranet.

Originally Posted by shadyspace

Pretty sure we just got this game cancelled.