http://kokuga.net/commentary/
So Grev published an interview with Iuchi and Fujita, two of the programmers for the upcoming Kokuga for 3DS.
Some interesting points:
- Both Iuchi and Fujita were programmers for Ikaruga, Iuchi being the lead at Treasure and Fujita helping out from Grev's end during the game's development.
- Kokuga was originally conceived as a Nintendo DS game, and is Iuchi's first project as a Grev employee. He was an assistant on Strania.
This is exciting because it means Iuchi probably has more work in the pipeline.
- Both praise the multiplayer of Kokuga as "really fun when played with a few friends". No doubt PR, but makes me curious.
I'm definitely interested in seeing how Kokuga plays, and want to recruit some of my friends with J 3DSs to check it out. If it's fun enough I might consider picking up a 3DS.
I also watched the Grev broadcast the other day that was streamed from Tokyo. Some interesting tid-bits:
- Maruyama was very frank that Grev games always sell about 10,000 + a thousand or two in terms of sell-in.
- Strania sold about the same amount, but at a lower price point, so they ate a loss with the project.
- Right now they're concentrating on releasing more soundtracks and the Senko no Ronde novel (which I'll be picking up).
Man, I feel like I should make a Grev thread. I wouldn't even care if I was the only one to update it lol.