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jeff_rigby
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(04-18-2012, 05:08 PM)
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2/22/2012 Video on Gstreamer 1.0:
1) Sony uses Gstreamer to play TV video on their Google TV (Gstreamer Very integrated into the TV) @ 2:30 min.
2) "We are about to release Gstreamer 1.0." @ 3:45.
3) Started talking about Gstreamer 1.0 in 2007 @5:50 (2007 Collabora proposed Gstreamer for HTML5 <video> with Cairo bindings in GTKwebkit, two months later Sony sent Collabora a PS3 developer kit late 2007, in 2007 OpenMax 1.2 was projected for 2008 but was delayed from 2008 till Nov 2011. Big issue for GST - OpenMax was memory management which Openmax 1.2 addressed. In another talk Collabora/Gstreamer 1.0 employee commented on the extreme amount of time getting standards approved through Khronos (OpenMax) ).
4) 2006-on and Texas Instruments, Nokia and others were doing research on using Gstreamer via OpenMax framework which resulted in GST-OpenMax and exposed the issues that needed to be addressed in both Gstreamer and OpenMax.
5) 2009 a Gstreamer DASH ultraviolet DRM player was released.
6) From 2009, maybe earlier, Sony has been using OpenVG & Pixman for the XMB and AVM+ (Open source for non commercial use Flash video player which uses OpenVG) for Non-commercial video and Dash IPTV.
7) Sept 29th 2010 Sony publishes open Source Webkit javascript engine as required. Inside the disclosures it's found to be a GTKwebkit version.
8) Feb 2011 Khronos published the webGL 1.0 specs and Sony published more Webkit updates and Cairo (Cairo versions are tied to WebGL specs to support WebGL webkit) Inside new disclosures is edited GTK Chrome to POSIX chrome. NEWs picks this up and Chrome coming to the PS3 races around the world.
9) Sony is to use what player for commercial DASH and AR?

Another recent PERMANENT position: March 27, 2012 Senior Software Engineer - Webkit Specialist

He or she will play an important role in the design and delivery of client SDK systems to enable web-based applications on Sony's consumer devices, via alignment/contribution with open-source projects such as WebKit. Daily activities will include architectural design, software implementation/optimization, and collaboration with teams inside and outside of Sony. The resulting software will enable compelling experiences across PlayStation family devices, mobile devices, televisions, and other Sony consumer electronics products.

Passion for digital entertainment experiences

Strong Plus:
- Experience with WebKit, Chromium, Skia, Cairo, or Pixman internals
- Experience delivering software for consumer devices (e.g. PlayStation 3)
- Expertise with graphics programming and optimization with OpenGL or similar
- Experience programming vector processors (e.g. Cell Broadband Engine and SPUs)

"He or she will play an important role in the design and delivery of client SDK systems to enable web-based applications on Sony's consumer devices, via alignment/contribution with open-source projects such as WebKit." This to me means as NEW webkit HTML5 Features like <video>, SVG or WebGL are released on Sony platforms the job applicant will have provided SDKs and most likely examples and frameworks for Sony Customers to use on Sony products.

Third party webkit related applications on the PS3 and other Sony platforms like Netflix except this time Netflix won't have to provide their own (QT Webkit) toolkit, Webkit/webcore, player and DRM (See the previous post about Netflix, Google and Microsoft wanting a standard for HTML5 <video> DRM).

The W3C proposed <video> DRM scheme editing partners names are interesting if you remember some news; Netflix used Widevine for DRM and over a year ago Google purchased Widevine. The new target that can benefit most from HTML5 <video> DRM is handhelds not needing a separate application to access pay services like Netflix. Microsoft with Windows 8 phones and Google with Android phones are the big markets. Apple has their own DRM/ecosystem and is not participating.

HTML5 <video> DRM and Ultraviolet was in 2010, what we were expecting.
Last edited by jeff_rigby; 04-21-2012 at 01:53 PM.