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(06-06-2012, 06:12 PM)
Hero_of_the_Day's Avatar
There really are Vita games at e3!

Gameplay From Show Floor:

Retro City Rampage
Oddworld: Stranger's Wrath
Playstation All-Stars
Sly Cooper (Second Gameplay Clip)
Super Monkey Ball
Jet Set Radio
Frobisher Says
Sine Mora
Metal Gear HD Collection
Hatsune Miku
Foosball (Vita's full potential achieved)
PS One Classics (Doesn't show much, but FFVII's title screen still excites me)
Lego Batman 2: DC Superheroes
Little Kings Story
Little Big Planet
Persona 4 Golden
Street Fighter X Tekken
Sound Shapes

Apps From Show Floor:

Wake Up Club App (Alarm clock with trophies?)

Official Trailers :

Little Big Planet
Sly Cooper
Assassin's Creed: Liberation
Playstation One Classics
Sizzle Reel (Shows apps and some games that don't have full fledged trailers or on the show floor)
Soul Sacrifice (Trailer 2 Showing More Gameplay)
Metal Gear Solid HD Collection
Silent Hill: Book of Memories
Sound Shapes
When Vikings Attack
Gravity Rush
Retro City Rampage
Playstation All-Stars
Persona 4: Golden
Little Big Planet Karting

Press Impressions

Silent Hill from Destructoid

Originally Posted by Jim Sterling

As an RPG, this is a solid game. The combat is pure and satisfying hack n' slash, the drive to explore and find gear is just as compelling as in any genre peer, and the added influence of Silent Hill makes for some entertaining fan service that, if not taken too seriously, should amuse long-time fans. Maybe not the fanatical purists, but the fans who just enjoy Silent Hill as a series and don't mind seeing a fun little spin-off.

In fact, I am just going to say that this is now my most anticipated portable title of the year. So there.

Sly Cooper from Destructoid

Originally Posted by Allistair Pinsof

Thieves in Time probably won't meet the high standard that Sucker Punch set, but it's not close to being the disappointment I feared it would be. With a little bit of polish, this could be the killer 3D platformer that Vita owners have been waiting for.

Orgarhythm from Destructoid

Originally Posted by Jayson Napolitano

Orgarhythm is the most difficult game I’ve ever tried to explain. In fact, XSEED had a hard time explaining it to me. It wasn’t until I played it that I was fully able to understand what it was all about.

A hybrid between real-time strategy and a rhythm game, Orgarhythm is breaking new ground.

I can’t be excited enough about Orgarhythm at this point. It looks, sounds, and plays beautifully. It’s a beast to explain, and I hope I’ve conveyed some of what it’s about, but this is one that really needs to be played to understand, so hopefully there will be a demo available at some point to let people know what Orgarhythm is all about.

Soul Sacrifice from Siliconera

Originally Posted by Spencer

Soul Sacrifice is a Monster Hunter style game with a macabre twist. If you want to cast powerful spells you have to sacrifice your body parts and forbidden sorcery takes your character’s life.

While Soul Sacrifice is designed primarily as a multiplayer game, you can play through the game solo.

Soul Sacrifice from IGN

Originally Posted by Greg Miller

After ten minutes with Soul Sacrifice in a noisy convention hall, I really don't know what the game is all about. Yes, I've read the news and seen the videos we have here on IGN, but how I sacrifice my arm or life for in-game powers again and again really didn't make sense.

However, that doesn't matter at E3. From a gameplay perspective, Soul Sacrifice works.

I feel like this was thin E3 preview, but the heart of what I'm trying to say is this: I have no idea what exactly is going on in Soul Sacrifice, but I enjoyed playing it -- I want more. There are dozens of games I review each year that I totally understand and want nothing to do with.

Assassin's Creed: Liberation from IGN

Originally Posted by Greg Miller

Beyond that, Ubisoft is stressing this game is a complete and distinct adventure from its console counterpart, set years ahead of the other game (a decade, to be precise), set in a different city (New Orleans), and a Templar enemy very distinct from the British (this time the Spanish, who occupied Louisiana at the time). The publisher is also adamant that this game is of the same quality as ACIII, being built on the same engine with the same type of animation and gameplay innovations.