Originally Posted by http://www.wowza.com/forums/showthread.php?17182-PlayReady-and-HLS&p=88051#post88051
Richard, We already use AES for HLS which is OK for most iOS devices but far too unsecure for most rights owners that require Playready. So we choose SmoothStreaming for that.
BUT, the results in term of feeling for the end user is very poor in Smoothstreaming compared to HLS. We tried everything: various GOP, various encoder, various streamers (even with
IIS Media Services). We put varnish cache in front of streamer, same thing. HLS is better than Smoothstreaming, there's no discution about it.
Moreover, the new devices that are coming in 2012 (Samsung TV, PS3 WebMAF, LG TV, etc...) will all have HLS and Playready capabilities. So why don't we use the better of the two
world : HLS + Playready !
So for us, it will be great to be able to unlock the DRM mecanism to use it with HLS...
What's your feeling about that ?
Mozilla Application Framework WebMAF framework
Originally Posted by http://www.cv-library.co.uk/cgi-bin/view-job.cgi?jobref=113608492&print=1
-Good written and verbal communication skills in English
-Playstation Network/PS3 development with Webkit browser & WebMAF framework
-Movie playback on PS3 with DRM encoding
-Experience of consuming RESTful services and JSON
-Experience working with bug management and source control system
The Mozilla application framework is a collection of cross-platform software components that make up the Mozilla applications. It was originally known as XPFE, an abbreviation of cross-platform front end. It was also known as XPToolkit. To avoid confusion, it is now best referred to as the Mozilla application framework.
While similar to generic cross-platform application frameworks like GTK+, Qt and wxWidgets, the intent is to provide a subset of cross-platform functionality suitable for building network applications like web browsers, leveraging the cross-platform functionality already built into the Gecko layout engine.
Gecko was used in the OLPC Sugar interface and Google used it to create Picasa. Samsung TV uses QTwebkit and Sony uses a modified GTKwebkit.
HTTP Live Streaming
HTTP Live Streaming (also known as HLS) is an HTTP-based media streaming communications protocol implemented by Apple Inc. as part of their QuickTime X and iPhone software systems. It works by breaking the overall stream into a sequence of small HTTP-based file downloads, each download loading one short chunk of an overall potentially unbounded transport stream. As the stream is played, the client may select from a number of different alternate streams containing the same material encoded at a variety of data rates, allowing the streaming session to adapt to the available data rate. At the start of the streaming session, it downloads an extended M3U (m3u8) playlist containing the metadata for the various sub-streams which are available.
Since its requests use only standard HTTP transactions, HTTP Live Streaming is capable of traversing any firewall or proxy server that lets through standard HTTP traffic, unlike UDP-based protocols such as RTP. This also allows a Content delivery network to easily be implemented for any given stream.
This is it, these last two posts confirm a MAJOR OS update is happening.
The PS3 has a XML XMB using openVG and WebMAF uses XML which is a subset of HTML5 to write desktop applications. The PS4 has a WebGL desktop using Cairo Vector graphics with Harfbuzz text. The question remains, is this a fallback position if the PS3 can't securely support OpenGL...have plans changed?