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(09-13-2012, 12:22 PM)
jeff_rigby's Avatar
Tru2way Flashes Some Retail Hope from 2010

Tru2way may have a role at retail, after all, but perhaps just not as originally intended.

Instead of being built into retail digital TVs and set-top boxes -- a scenario that was seemingly dealt a death blow following news that Panasonic Corp. (NYSE: PC) was scrubbing its tru2way-based TVs -- cable's common middleware and headend platform may find the retail sledding easier when it comes to communicating on home networks with game consoles and other devices that speak the language of Digital Living Network Alliance (DLNA) . (See CableLabs Touts Tru2way DVR Interop and Panasonic Tunes Out Tru2way TVs .)

This revised scenario took some shape this week with word from CableLabs that it had hosted an interoperability event that demonstrated tru2way-based DVRs sharing pre-recorded content with other DLNA-certified devices, including a Sony Corp. (NYSE: SNE) Playstation 3. The 1.1 version of Multimedia over Coax Alliance (MoCA) was the physical layer used to share content over a simulated coax-based network. CableLabs has already approved DTCP-IP as a content protection layer for premium content. (See CableLabs, CEA Agree on DTCP-IP and MoCA Is Go for 2.0.)

The interop featured tru2way-based boxes from Advanced Digital Broadcast (ADB) , Cisco Systems Inc. (Nasdaq: CSCO), Samsung Corp. , and Motorola Inc. (NYSE: MOT), communicating with DLNA-certified gear and components from Panasonic, Samsung, Sony, Microsoft Corp. (Nasdaq: MSFT), CyberLink Corp., Irdeto Access B.V. , NDS Ltd. , and Myriad Group.

Among some specific results from the interop, a Playstation 3 was able to access and display a cable interactive program guide and pre-recorded content residing on a tru2way set-top using DLNA and MoCA.

"Those [types of examples] were what we were looking for," says So Vang, CableLabs's VP of the tru2way platform. "For the most part, everything was working. The interop went better than what we had hoped for."

The above is from 2010 and is RVU using a bit mapped menu. The current tru2way RVU is using HTML5 for the menu. This was the reason for DLNA and DTCP-IP (Firmware 3.21). As of firmware 3.21 we lost otherOS Linux and the Comcast RDK uses a small Linux stack, DLNA, DTCP-IP, Gstreamer and QTWebkit (requires Cairo). Connection? This of course mirrors the PS3 except for GTK instead of QT and FreeBSD instead of Linux. As far as Webkit rendering it's identical.

The CiiNOW article mentions offering CABLE channels that show a view of on-going games and allowing viewers to help or to jump into the game. One 6Mhz TV channel can support 20 h.265 compressed 720P screens with different Cloud games playing in each screen. This is an example of what's possible.

Sony in Talks for PS3 TV Service
Though Industry Will Likely Block Effort by Karl Bode Wednesday 16-Nov-2011

According to a report in the Wall Street Journal, Sony is in talks with numerous rights holders concerning the potential for bringing live TV services to the Playstation 3. Citing "people familiar with the situation," the Journal claims Sony is interested in an "alternative to cable-TV service" that involves delivering content to PlayStation gaming consoles,

Sony has GaiKai, AMD purchased CiiNOW and Microsoft has purchased Skype and is partners with a Cloud gaming/Social media company.

It's true that from 2008 no one has gotten it to work but it appears that Khronos members blocked OpenMAX IL 1.2 from 2008 to 2011 and the memory fixes known since 2006 that would allow Gstreamer to work with OpenMAX. Gstreamer is part of the Comcast RDK.

I can not believe ATSC 2.0, the New version of Tru2way RVU which requires HTML and HTML5 (webkit2) are all maturing at the same time by accident.

If you look at SoCs that are being developed and coming out of forges NOW, it's obvious that this time everyone is on-board.