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(09-03-2006, 11:49 PM)

Originally Posted by Shogmaster

But seriously, beside getting the name wrong, rest should be OK. You went ahead with NAO32 because FP64 (16bits per channel) was not a good performance option, right?

You must be kidding, you got it completely wrong, it's not an integer format, it does NOT fake FP16, hell, quality wise it's even better than FP16. Anyway, I've already explained this many time here and B3D too, If you are genuinely interested in it (but I don't think so) you can read this: