T3: Halo 4 Preview
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There's no great change in visuals from Halo: Reach particularly. It's become fairly common knowledge that developers have stretched both the Xbox 360 and the PS3 to their maximum capabilities now, and that's been the case for nearly a year now. That said, the levels are well designed, with a real emphasis on anti-linearity, and there are some really beautiful vistas on show.
Most importantly, despite the fact that the build we were playing was incomplete, the frame-rate was excellent even during intense firefights and there was nothing in the way of screen tearing or graphical glitches. All in all, very impressive.
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Also, some campaign spoilers in that article.