Without question, it has a few issues. This version of ME3 seems a lot less visually stable than, say, the Xbox 360 version -- the frame rate is choppier, the animation seems rougher. The audio suffers, too; while the music and sound effects have come over fine, all the dialogue has a hollow, echoing quality to it. The GamePad's analog sticks aren't as comfortable as the 360's, and the placement of the face buttons relative to the right stick made me continually miss the melee and reload buttons. My headshot ratio has dropped precipitously. It's tragic.
Now, the Wii U Controller Pro rectifies some of these control issues -- it's pretty much a 360 controller, and it works great. But the problem there is that you lose the GamePad features if you use the Pro, and the GamePad is actually used pretty well here. By default, it serves as a quick skill-select menu or live map display (yes, just like a DS game), and the developers have added some neat details -- for instance, during the prologue sequence, the map display breaks up and distorts momentarily whenever a Reaver in the distance fires an energy blast. There was some actual thought put into this port, which is always nice to see.
The real advantage to the GamePad, however, is the fact that the game looks much better on its smaller screen. I don't know if it's the flaws being obscured by the pad's screen when they're shown more clearly on the higher-performance LCD of an HDTV, or if it's simply a benefit of the pad's lower resolution requiring the system to render fewer polygons, but the game plays noticeably smoother on the GamePad screen. The stiffness of the characters doesn't come across as readily, and the compactness of the visuals makes the environments seem far more beautiful and detailed.
Another trade-off: The Wii U version comes with all the collector's edition exclusive content on-disc already (though not high-end DLC like Leviathan), but much of the subtlety of the game is lost due to the lack of support for Mass Effect 1 and 2 save files. The game kicks off with a 20-minute digital comic that allows you to make key choices to shape the plot, just like the PlayStation 3 version of Mass Effect 2, but the most interesting moments in ME3 came as outcomes of smaller choices that aren't included in this prologue. So while you'll still shape the outcome of, say, Tali's major plot arc, you'll never know the pleasure of helping Conrad Verner find true happiness.
Might as well collect the games in this thread so consumers can pick the ports without issues if they prefer.
Ninja Gaiden 3 also apparently has issues.
Originally Posted by IGN
Visually, Ninja Gaiden 3 is hardly going to make your PS3 and Xbox-owning friends envious. In fact, Razor’s Edge is arguably uglier than its cousins, with bland textures and a bad case of the “jaggies” combining to create a muddy look that would’ve been called out seven years ago during the Xbox 360’s launch. Still, the framerate stays (mostly) smooth, which is crucial for a game like this. Plus, at this stage it’s nice – if admittedly a novelty – to be playing a Nintendo game in high-definition.
"- Muddy visuals, jaggies, occasional framerate stutters"
Originally Posted by 1UP
Early Wii U adopters can rest easy in that this iteration of Ninja Gaiden 3 can visually stand on equal footing with its other console siblings, at least until too many things start happening at once. The framerate noticeable stutters at times when the screen starts to bustle with activity -- an unfortunate circumstance that shows up especially whenever rocket-totting enemies appear. It's weird because sometimes you almost expect everything to chug, but it doesn't. A helicopter boss battle in the second chapter ran fine at times, but would suddenly slow down out of nowhere. It's difficult to pinpoint the cause of these slowdown issues, but they happen. The slower combat speed shows off a visually satisfying combat system, an unexpected outcome, for sure. I wonder if the results will inspire some ambitious YouTube producer to make slowdown videos of other visually stimulating video games.
From the Giant Bomb Arkham City livestream thread: http://www.neogaf.com/forum/showthread.php?t=500392
Originally Posted by Jake Tower
Catwoman stole the framerate.
Originally Posted by toasty_T
I guess it is a different game
Damn, that's rough
Originally Posted by maquiladora
holy framerate batman!
Originally Posted by SJRB
God I love Arkham City so much, the intro sequence is so amazing. The proper intro, not the Catwoman segment. And the soundtrack is sooo good.
And wow performance is terrible.
Originally Posted by ViewtifulJC
Originally Posted by Khezu
Originally Posted by LeBrick James
Dat framerate is falling apart.
I figured the port would probably struggle once they got in the open world.
Originally Posted by SmithnCo
Originally Posted by Eggman
LOL @ THE FRAMERATE
Originally Posted by Totobeni
the framerate just shat itself. holy crap.
Originally Posted by THACHITS
Mother of god this looks awful
Originally Posted by sflufan
I think the framerate took away frames from OTHER games!
Originally Posted by Conciliator
Wow that's really a shame with the Batman port.
Originally Posted by Brazil
Wow. The frame rate in Batman is absolutely fucked up.
Originally Posted by dark10x
Just to add to this thread, I've played a couple of missions thus far and it's not good.
The Digital Foundry article featured the first area benchmarked on PS3 and 360. During some of the parts they show the framerate flucuates between 45-50 fps dropping as low as 40-ish on PS3 during the slowest point. On WiiU? Yeah, that same area (right before the chopper) sinks UNDER 30 fps. It's juddery and choppy. On average the framerate seems to spend a lot of time around 50 fps.
Now, it generally doesn't sink THAT low during gameplay but it spends way too much time under 60 fps. The 360 version is much smoother and even the PS3 version seems to have an edge. The image quality seems more in line with 360 at least, which is to say that it's jaggy as hell, but not blurry like 1.02 on PS3.
The shadows are also nasty. Until you stand right up on them, they appear at a very VERY low resolution and only resolve into higher detail when you press your face right up against them.
Regarding those two shots above...
When I returned to that area, the pillows DID appear on WiiU. I don't know why they were missing when I snapped that photo, but they were. Secondly, the shadows DO eventually become the resolution as you see on 360 *BUT* only when you are within VERY close proximity. From any normal distance they are a chunky mess.
Dark10x's comments in the other thread mention the game runs pretty poorly (30 fps in the first level). And it's missing details and has worse lighting.
For people who were looking for more clarification on CoD's Wii U issues:http://www.eurogamer.net/articles/di...wii-u-face-off
It's also the same resolution as the Xbox 360 game.
Epic Mickey 2:
See the Giant Bomb livestream at the 7-ish hour mark. This may be the single worst performing port.
Warriors Orochi 2:
Originally Posted by TheNatural
Also Darksiders 2:
But significantly, the game suffers from some frame rate problems, distracting loading times as you move through the overworld, and longer loading times when opening doors than in the other iterations.
Seriously, is there a single game that has been ported unscathed?
Someone update the OP and add more on the heap. Is there anything left?