Originally Posted by antitrop
Final Fantasy IV is still very much an NES style RPG, besides introducing the ATB. The series didn't feel truly 16-bit until FFV. FFIV has great characters and a decent story, but the gameplay and dungeon design is pretty much 8-bit. It just feels like a game made very early on in the generation, which is exactly what it was.
What's wrong with 8-bit dungeon design? Anyways, Schala had some neat insights on FF4 dungeons in the anniversary thread, you just have to dig through some weirdo nonsense about Batman or something first haha.
Originally Posted by Esura
Why don't they make many Nomura books as much as they do Amano's?
Dear god in heaven let's not start this line of conversation, Aeana protect us!