Originally Posted by randomkid
What's wrong with 8-bit dungeon design? Anyways, Schala had some neat insights on FF4 dungeons in the anniversary thread, you just have to dig through some weirdo nonsense about Batman or something first haha.
There's nothing wrong with the design, it's just that the game ends up being completely on rails as a result of the storytelling and having no way to control the character's growth or abilities... you end up playing the same game every time with no variation. The dungeons themselves are probably the best part, which is weird for a game that was intended to usher in the next era of Final Fantasy on consoles when the most interesting aspect is taken straight from the previous three games.