Originally Posted by Mama Robotnik
All studios prototype and cancel games. Whether Silicon Knights’ did this more than most is something we can’t establish without more data – but their ratio of released to cancelled projects is truly something to behold.
I'm looking forward to reading this extensive post-mortem on SK, but to be fair, when a game changes consoles I'm not sure I'd call that a cancelled "project". Seems more like part of the development process to me.