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ReXXXSoprano
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(12-30-2012, 05:31 PM)

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#44

Originally Posted by Seraphis Cain: View Post
Hahaha, man. I remember the first (and so far only) time I beat Hell Gaoh. A friend of mine was watching me play, and when I finally beat him after many, many attempts, we actually went out to eat in celebration because that shit was such an accomplishment. :lol
Beating him is nothing now. He used to be up there with Omega Rugal & Magaki but he sits with Sissy, Ignis, Clone Zero, Johann, Fernandeath & Goodman when we talk SNK Bosses now.

The fight is very parallel to Shin Bison in Alpha 3 for some reason to me. Except you can never jump or you'll get Hell Rushed to death.

Other than that wait for opening and then kill him.

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Pretty sure that's what I always do but it never goes beyond Lvl. 2 lol.
No, I mean as soon as the move starts. During the super flash even depending on the game in question.

Originally Posted by Tizoc: View Post
yEAH i know lol, is the SamSho V 'groove' in 6 different to the one in V BTW?
Yeah. And there are 0 & 0 Special Grooves.

http://www.dreamcancel.com/wiki/inde...rai_Shodown_VI

That should help clear up any questions. Shouts to DC!!!

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...and maybe you can help, do you know if there's a vid that shows all the supers in SamSho 6?
There used to be one. But if I find something I'll let you know.

Originally Posted by danmaku: View Post
This.

And now I'd like to know if it's the same for King of the Monsters because throws and getting up in that game looked totally random.
To a degree. The game does give some leeway and you even get a couple of freebies. But then the game fucks you over and makes throwing dangerous as all fuck because you'll never win a grapple.