Originally Posted by
Seraphis Cain:
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Hahaha, man. I remember the first (and so far only) time I beat Hell Gaoh. A friend of mine was watching me play, and when I finally beat him after many, many attempts, we actually went out to eat in celebration because that shit was such an accomplishment. :lol
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Beating him is nothing now. He used to be up there with Omega Rugal & Magaki but he sits with Sissy, Ignis, Clone Zero, Johann, Fernandeath & Goodman when we talk SNK Bosses now.
The fight is very parallel to Shin Bison in Alpha 3 for some reason to me. Except you can never jump or you'll get Hell Rushed to death.
Other than that wait for opening and then kill him.
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Pretty sure that's what I always do but it never goes beyond Lvl. 2 lol.
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No, I mean as soon as the move starts. During the super flash even depending on the game in question.
Originally Posted by
Tizoc:
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yEAH i know lol, is the SamSho V 'groove' in 6 different to the one in V BTW?
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Yeah. And there are 0 & 0 Special Grooves.
http://www.dreamcancel.com/wiki/inde...rai_Shodown_VI
That should help clear up any questions. Shouts to DC!!!
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...and maybe you can help, do you know if there's a vid that shows all the supers in SamSho 6?
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There used to be one. But if I find something I'll let you know.
Originally Posted by
danmaku:
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This.
And now I'd like to know if it's the same for King of the Monsters because throws and getting up in that game looked totally random.
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To a degree. The game does give some leeway and you even get a couple of freebies. But then the game fucks you over and makes throwing dangerous as all fuck because you'll never win a grapple.