Okay, so I realized that it has been over a year since I last dumped a lot of impressions, so why not? XD
VVVVVV (11:45)
-Awesome aesthetic and music.
-Great controls on the 3DS.
-I really like the map on the bottom screen and the extra stages, too.
-I've replayed this game quite a few times simply to hear the music sometimes.
Looksley's Line Up (1:24)
-The artstyle is real cool.
-The control method is impossible with the camera placement D:
-DO NOT GET if you have a 3DS. It will work even less than on DSi.
Escapee GO! (0:48)
-Run away from enemies and get to the exit
-Very basic outside of the power-ups
-Single Player needed to be much longer, no real ending either.
-Have not tried multiplayer
Zen Pinball 3D (3:32)
-Really like the AA on the graphics even in 3D.
-Would prefer if the pinball table could be seen on both screens instead of cramped on top.
-Some of the achievements are crazy-hard to get (that or I just suck)
Mutant Mudds (7:43)
-Great artstyle and usage of the 3D depth!
-It feels a bit stiffer than it should, especially when the jetpack is used
-The later levels and Grannie stages shows improvement in the level design
-Music is top notch throughout.
-I am expecting a sequel, and I will probably double-dip on Wii U or OUYA.
Flipper 2 (1:00)
-Very short experience
-The "Wario Ware" premise was surprising, as I thought it was a trad. platformer.
-Making levels is neat but there is no way to share them so why bother.
-Should have made the command more obvious than the bottom screen.
-Neat artstyle though.
Sakura Samurai: Art of the Sword (4:42)
-Feels like Punch-Out with swords.
-The textures and some models are near DS quality :/
-The gameplay is solid, and combos to get money is neat, too.
-The bosses are cool from what I remember.
-Not a lot of replay value, though.
3D Classics: Kid Icarus (1:16)
-Like the added backgrounds.
-Love the control changes.
-I am stuck in the first dungeon, I believe. Haven't played since July. Should get back into it.
Colors! 3D (5:44)
-I suck at drawing, but I enjoyed what I could do with it.
-The gallery is awesome, provided you are okay sifting through ponies and stuff you might not like.
Ketzal's Corridors (4:05)
-If you've played ThruSpace on WiiWare, it is that game with more modes and better aesthetic.
-It is missing leaderboards and replays from ThruSpace, so those could be dealbreakers.
-I do like all the extra things added in, though.
90's Pool (0:15)
-Got it for free, so I only played it briefly.
-There is a challenge mode which I think gets way too hard too quickly.
-Otherwise, play against a computer of decent difficulty.
-Not a lot to it.
Kirby's Block Ball (2:02)
-Breakout with Kirby powers and launching Kirby with paddles and stuff.
-It can be infuriating to get the last block sometimes.
-The boss fights are neat, and the means by which they attack is neat, too.
-You need to get the Top Score in all levels to unlock the last. Good luck with that D:
99Bullets (0:22)
-Arcade game in which you shoot with 99 bullets and not die in the process.
-The levels are diverse and there are a number of big bosses, too.
-I have to play it a bit more, because I actually enjoyed the time with it.
-Can replay levels once you beat them.
99Seconds (0:23)
-Avoid moving shapes as time counts down to 0.
-Once at 0, touching a shape ends the game.
-No levels, very little music, and random block formations.
-Cheaper than 99B but feels even more basic.
Bomb Monkey (4:34)
-As a Monkey, drop blocks below and blow up with random bombs.
-Multiplayer is great, considering it is one-system, two-player.
-The extra modes are welcome, considering how simple the game is.
-No Leaderboards kinda sucks. There is a Top 10 board on Renegade Kid's site, though.
Kirby's Pinball Land (0:28)
-Go to one of three tiered Pinball tables based on Kirby bosses.
-I cannot figure out the trick to surviving if you fall to the bottom.
-I found this game fairly blase, moreso than Block Ball D:
Kid Icarus: Of Myths and Monsters (0:46)
-Controls much better than the original game.
-I love the music in the game, and I have a bit of nostalgia in this one.
-The boss simply...will...not...die D:
Mole Mania (2:38)
-Unique premise, using two layers of world to traverse through puzzles.
-Is there a real purpose to do the Farmer mini-games? They are haaard.
-The bosses are very weird, but I think that fits with the fun lil game this is.
Planet Crashers (5:54)
-I have played this game too long D:
-The game is very simple. Very very simple. And grindy.
-The dungeons are not designed in unique ways other than the environment graphics.
-Later in the game, attacks actually do have different ending damage points, but early, all attacks do pretty much the same.
-The same songs play in the same planets, despite where on those planets you are. :/
Wario Land: SML3 (2:34)
-The game feels real neat, even if it is simpler than other Wario Land games.
-The powerups are very different from normal Mario games, and I like it!
-Finding all the secrets in this game is going to drive me mad, I imagine.
-Lots of secret levels and exits and stuff. Need to get back to playing more of this.
Flip the Core (0:36)
-Basic DSiWare shooter with a neat world-rotating premise.
-It gets hella hard after a couple levels.
-Unfortunately, you have to play it straight to unlock more stages, which means lots of replaying earlier stages whenever you restart the game.
Fractured Soul (3:47)
-Two dimensions, one on either screen, with one of them being very different, from water-filled to flipped gravity to completely on fire.
-The game has leaderboards for each level and emphasizing both collecting secrets and beating it quickly. Actually very replayable in that regard.
-Outside of more unlockable special stages, the game is just the adventure, and it is about 2-3 hours to complete.
-Expensive, but I had fun with it.
Rising Board 3D (0:54)
-Imagine Pop Island but you play a penguin on a surfboard.
-The presentation is pretty meh, but I like the artstyle of the characters themselves.
-There are a few special stages to break up the tension, nice diversions.
-It reminds me of baisc time-waster mobile games or flash games, thankfully costs very little.
Denpa Men (7:46)
-The game is a pretty basic RPG, but a good basic RPG.
-If you do not take your 3DS all over to get special Denpa Men for your travels, I recommend searching for QR codes and building them up in harder dungeons.
-The game is longer than you initially think, and it is a few magnitudes harder than you'd expect playing the first dungeon.
-I like the enemy designs and the variation of the dungeons.
NightSky (3:23)
-The 3D effect is alright, but it wrong in certain spots I feel.
-The game's music is very calm if a bit too quiet at times.
-I was surprised there was a story to this game, so that was nice.
-I like most of the level design, and I enjoyed the environmental effects in the background.
-The hard mode is decidedly very difficult, as promise.
Liberation Maiden (2:04)
-Love the artstyle put together in this game!
-I found the game exceptionally fast-paced, and the difficulty curve was solid.
-I wish there was more to the game, because I had a fun time playing what I did.
-There are more difficulty levels but no leaderboards :<
Crashmo (1:08)
-This game messes with my mind and I've only played so many levels.
-I think Pushmo is more easily portrayed and replayed than this one.
-I'll need to return to this once I regain confidence at the point I'm in.
-Intelligent Systems is a mad genius with this series.
Crimson Shroud (2:08)
-Love the writing. Dark and poetic.
-The battle system is making more sense to me now, particularly the combo system and the spells and whatnot.
-I'm not far into it, but I do feel that those who like complex original fighting systems for RPGs will enjoy what this game has to offer.
Fluidity: Spin Cycle (2:59)
-I think I prefer the original's "Mario 64"-esque gameplay over this level-by-level setup, but the handheld makes the level-by-level setup applicable.
-I was confused by the spirits, but now I'm not so against it versus the original's lack of any hero's face or anything like that.
-Bosses are a welcome addition, even if control is odd for dodging attacks.
-Slower framerate than I initially expected, but its alright.
Gunman Clive (0:41)
-This game feels very Mega Man like, which is good.
-There probably could have been more effects to it, like little chimes when you beat a level or something like that.
-The game has a couple glitches that forced me to close the game: one happened which nearly froze during the 2nd boss, and when I defeated the 3rd, the shooting sound would not stop.
-Despite the little nitpicking, the game is very cheap and solid considering it is a small indie project.