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Durante
I'm taking it FROM here
(01-23-2013, 04:05 PM)

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#45

Originally Posted by Hero of Legend: View Post
It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.

Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.