Originally Posted by Durante
It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.
Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.
It's probably meant to show off the game, not the graphical effects.