Originally Posted by
Durante:
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It's amusing how this screenshot almost seems designed to illustrate that the game doesn't use anisotropic texture filtering.
Like "here are 3 polygons with the same texture, at 3 separate angles to the camera. Look how it gets more blurry at a more acute angle!". Like something NV/ATI would have used to before/after advertise AF in the early 00s.
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It's probably meant to show off the game, not the graphical effects.