What the hell happened to Nvidia? They piss everyone off?
Pretty much.
What the hell happened to Nvidia? They piss everyone off?
So the PS4 is going to be better than the Xbox720 in every spec now? Equal RAM and CPU cores, but better RAM and faster CPU cores.
Wow, that stuff about the controller being associated with an account is kind of awesome...
Rounding up from,2,147,483,648 probably, lol
I still don't get why people care what's in the devkit when we've heard seemingly reliable info on what will be in the console.
Wow, that stuff about the controller being associated with an account is kind of awesome...
Thank u! I was starting to think people didn't even notice this bit. Sounds very cool imho
What? The CPU is also by AMD? That's...really interesting.
This marks the first generation where all 3 of the major console manufacturers all use GPUs from the same company, right?
What the hell happened to Nvidia? They piss everyone off?
yeah. one day it's jaguar + 4gb gddr5 then the next day it's bulldozer + split memory.
so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
Thank u! I was starting to think people didn't even notice this bit. Sounds very cool imho
as for the controller I think it sounds nice too. Don't get the hate really. If it actually turns out to be true I would be interested in trying it out for sure
so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
Are there benefits to going with Bulldozer?
it doesn't say, but if you have split system ram and vram... you can rest assured that it's not 8gb of fast gddr5 at all, but simple ddr3 ram in a dev kit. i bet the vram is gddr5 though
We don't know, but this is a devkit. It could be 8GB of DDR3 + 2 GB of GDDR5, for the roumored 4GB of GDDR5 in the retail version
it's just the devkit. Durango devkit used Intel Xeons (reportedly)
The controller sounds good. Nothing outrageous, just taking something functionally sound from the Vita and applying it to the DS3. That's the kind of restraint I want to see.
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.Except it's the most hated piece of Vita functionality, and this rumor claims they want to put it on every single PS4 controller.
so is that 8gb of that very fast gddr5 ram or is it similar to the ram microsoft is using?
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
Yep, and it being clickable physical button too should make a huge difference.I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
8GB memory probably DDR3 for the devkit - testing + debugging
2GB memory probably GDDR5 from the retail Southern Island GPU
256MB memory probably GDDR3 a relict from the PS3 and emulation purpose to ensure BC
Secret compute units are a mixture of Cell and/or RSX
Final design will be 4GB GDDR5 or DDR4 stacked at 192GB/s and a seperate 256MB onchip memory to have proper BC.
or Kotaku BS
8GB memory probably DDR3 for the devkit - testing + debugging
2GB memory probably GDDR5 from the retail Southern Island GPU
256MB memory probably GDDR3 a relict from the PS3 and emulation purpose to ensure BC
Secret compute units are a mixture of Cell and/or RSX
Final design will be 4GB GDDR5 or DDR4 stacked at 192GB/s and a seperate 256MB onchip memory to have proper BC.
or Kotaku BS
Wow, that stuff about the controller being associated with an account is kind of awesome...
Xbox 360 says HI!
That is probably the most amusing thing about this article.
Not only was there no new information revealed, but Kotaku editors apparently don't even know enough about current generation systems to know that the 360 has supported multi-user login since day one.
Half the story was talking about an "exciting new feature" that isn't really all that new at all.
I think it's functionally a good idea if implemented correctly. As long as it's not the whole back of the controller like it is mostly on the Vita, it's a fine idea. Would be great for scrolling and tapping and zooming while using the browser and other things on the OS. As long as there is sufficient space for our hands on the controller without touching the touch pad, it's all good.
Yep, and it being clickable physical button too should make a huge difference.
Left click and.drag down to cycle through your items, right click and drag to cycle your weapons etc, keep your thumbs where they are.
360 already lets each controller sign into a different account (and it works exactly the way it is described for Orbis in this article). Kotaku should be embarassed for not knowing this (but they won't be)
Xbox 360 says HI!
That is probably the most amusing thing about this article.
Not only was there no new information revealed, but Kotaku editors apparently don't even know enough about current generation systems to know that the 360 has supported multi-user login since day one.
Half the story was talking about an "exciting new feature" that isn't really all that new at all.
Maybe I read this wrong but I got the feeling the controllers themselves could be set to memorize individual user IDs. So you just turn it on and you are good to go
I have nothing but negative to meh comments about Vita rear touch-pad. :/
(not to mention that would get really annoying remember which identical looking controller was "yours", or having to always sign-out/sign-in to get to the right profile).
Yeah, no thanks.
Suit yourself, I always wanted scroll wheels on the back but it's the next best thing.
The controller sounds good. Nothing outrageous, just taking something functionally sound from the Vita and applying it to the DS3. That's the kind of restraint I want to see.
It's the worst part of the Vita inputs... Especially when you are trying to do something and keep hitting the back pad thing.