Originally Posted by dfyb

the bottom area would be conveyer belts moving toward the hole
quoting so i can explain the gameplay implications of this design and to promote the overall
level building creativity in this thread (maybe we should create a seperate thread?).
i've always liked the concept of spiking players (dair for captain falcon, ness, ganandorf etc). levels are commonly designed with their foundation in the center and they grow outward, and there are a few levels with holes in the middle, but not a single level where the middle is a primary area to fall.
here's another actual level idea. it's named pressure cooker because, as you can see, it would be hard to kill anyone. so people would accumulate very high percentages. very skilled players would be able to take out opponents faster if they can aim them for the pressure relief valves on the side.