PkunkFury
Member
I haven't played Ghost Squad yet (I plan to pick it up for Xmas). Can anyone describe the calibration process? I imagine you just point at the upper and lower corner?
have you played it? and on what size TV?
The main reason I can see is that if you place the optical targets on the side of the screen, you can then ensure that the player steps back far enough that the whole screen is in view of the controller. With the wii remote, the game could see the full sensor bar while you are up close to the TV, in which case, aiming to the far side of a large screen would require aiming away from the bar and you'd lose tracking. With the nodes on the side of the screen, you'd only lose tracking if you got really close to the screen and aimed at the center. Also, to aim at the corners of a large TV, you may have to move back to the point that the small sensor bar nodes become too close together.
I imagine Sega or someone else could release a new sensor bar that plugs in just like the old one, but allows you to split the optical nodes and place them at the edge of the screen. Doesn't look like this'll happen, though, as with all the lightgun releases in the pipeline, companies seem to think this is good enough
Diablohead said:Ghost squad gives an option, aiming crosshair like normal or makes it invisable and plays a few tricks, but its far from a real lightgun.
have you played it? and on what size TV?
Here's the big question. If you can do proper lightun accuracy with a tiny sensor bar, why does the GunCon 3 use sensors on opposite sides of the screen? The latter is an extremely awkward proposition.
The main reason I can see is that if you place the optical targets on the side of the screen, you can then ensure that the player steps back far enough that the whole screen is in view of the controller. With the wii remote, the game could see the full sensor bar while you are up close to the TV, in which case, aiming to the far side of a large screen would require aiming away from the bar and you'd lose tracking. With the nodes on the side of the screen, you'd only lose tracking if you got really close to the screen and aimed at the center. Also, to aim at the corners of a large TV, you may have to move back to the point that the small sensor bar nodes become too close together.
I imagine Sega or someone else could release a new sensor bar that plugs in just like the old one, but allows you to split the optical nodes and place them at the edge of the screen. Doesn't look like this'll happen, though, as with all the lightgun releases in the pipeline, companies seem to think this is good enough