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(10-29-2013, 05:32 AM)
lostinblue's Avatar
Dead Rising 1 claimed 4 million polygons peak per frame, and Lost Planet 1 claimed up to 3 million per frame; those being 30 frame per second games.

Not many developers use that metric openly, but 4 million @ 30 fps and 2 million @ 60 fps seem to be the achievable limits of the X360, more than that is not really feasible IMO.

That amounts to 120 million polygons per second on both (30 and 60 fps) accounts.