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69wpm
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(01-10-2014, 08:33 AM)
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Do you bitch about Retro working on fucking Donkey Kong? Do you think you have it in you to make a new Metroid? Than get on it because Retro Studios is hiring. There are 4 new job positions.



Details about the job descriptions:

Senior Tools Engineer

Purpose/Summary
  • Senior level engineer responsible for driving the development, maintenance and support of proprietary Windows PC applications and libraries necessary for the creation of Retro Studios’ games.
  • Trains and mentors junior staff members.
  • Expected to be an individual contributor in addition of coordinating the work of other engineers.
  • Additionally, expected to identify and propose solutions for content creation bottlenecks.
  • Tools Engineers are still members of the main Engineering Team and are expected to work on the current project as necessary to meet studio commitments.

Essential Duties
  • Experience coordinating and leading development efforts of applications libraries and plugins for game content creation.
  • Works with tool users and other engineers to determine tool requirements, then drives the implementation, documentation, maintenance and improvement to these tools.
  • Participates in creating standards frameworks and libraries for internal tools.
  • Regularly performs technical reviews of current tools to identify deficiencies.
  • Regularly reviews new technologies for possible use by the team.
  • Develops and communicates a clear vision of how products should function and the ability to lead peers to share and implement this vision.

Summary of Requirements
  • Strong industrial experience in C++, C#, .NET API, game content tool development required.
  • Production experience with WPF, event-based programming, application programming, multi-threaded programming required.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or a minimum 10 years' experience including video game programming required.
  • Project management, Perforce administration, SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python desired.

Tools Engineer

Purpose/Summary
  • Tools Engineers are responsible for developing, maintaining and supporting the proprietary Windows PC applications and libraries necessary for the creation of Retro Studios’ games.
  • Additionally, they are expected to identify and propose solutions for content creation bottlenecks.
  • Tools Engineers are still members of the main Engineering Team and are expected to work on the current project as necessary to meet studio commitments.

Essential Duties
  • Experienced in development of applications, libraries and plugins for game content creation.
  • Works with tool users and other engineers to determine tool requirements, then implements, documents, maintains and improves these tools.
  • Participates in creating standards, frameworks and libraries for internal tools.
  • Periodically performs technical review of current tools to identify deficiencies.
  • Periodically reviews new technologies for possible use by the team.

Summary of Requirements
  • C++, C#, .NET API, WPF, event-based programming, application programming, multi-threaded programming.
  • Experience with one or more of the following: SQL, WCF, C#/C++ interop, Maya API/MEL.
  • Prior experience developing Windows applications and tools in C# using the .NET API required. Prior experience developing applications in C++ required.
  • Effective organization, communication, analysis and problem solving skills required.
  • Background in object-oriented design, event-based and multi-threaded programming and PC application engineering methodologies required.
  • Perforce administration, SQL, WCF, C#/C++ interop, Maya API/MEL, JavaScript, Python, game content tool development desired.
  • 1-5 years’ experience in game tools or related industry preferred. Prior experience developing video game tools preferred.
  • Perforce, SQL, WCF, multi-threaded programming, C#/C++ interop, Maya API, JavaScript, Python, and Maya/MEL experience preferred.
  • Undergraduate degree in Computer Science, Computer Engineering or related field required, or equivalent experience.

RETRO IT Manager

Purpose/Summary

A manager level contributor accountable for the full range of Information Technology (IT) activities

*Essential Duties
  • Manages the design and delivery of IT systems and services for the Company
  • Manages the IT programs and staff of the organization
  • Manages all aspects of the IT function including network administration, server administration and IT applications and databases
  • Continually evaluates the information needs of the organization’s decision makers and users and ensures that processes and systems are developed and maintained to provide required information
  • Plans for, directs and prioritizes projects and programs
  • Interacts with management to keep abreast of the objectives of assigned processes/projects
  • Interacts with management and peers in other units
  • Builds and enhances important internal and external contacts
  • Implements, maintains, and ensures effective electronic and physical security of voice and data communication services, LAN, WAN
  • Maintains firewall that provides advanced security from outside intruders and allows high bit encryption of outgoing packets
  • Maintains Intranet website for secure internal Operations and Product Development communication
  • Maintains Internet site for Retro
  • Determines standard configuration for all IT systems
  • Assists in standardizing suite of applications for Product Development
  • Troubleshoots all user problems related to secure logon, Internet, e-mail, database control, print services, data access, etc.
  • Configure, deploy and support desktop systems and equipment
  • Assists in the IT budgeting process
  • Monitors budgets and expenses within IT department
  • Accountable for meeting budget goals
  • Recommends policy principles and budget constraints
  • Provides expertise to departments regarding policies and procedures, problem resolution, and methods

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Summary of Requirements
  • Experience with managing Information Technology department
  • Directional decision-making and planning experience
  • Experience in justification, planning and executing the implementation of extensive projects
  • Strong large-scale project management skills
  • Ten+ years of IT experience, including three years' management experience
  • Departmental budgeting experience
  • Broad background with Cisco UCS; Nexus; ASA, switches; NetApp storage and VMWare
  • Undergraduate degree in Computer Science or related field, or equivalent required.
  • Recommends and determines overall IT priorities, negotiates with vendors for equipment purchase and maintenance contracts. Assigns and reviews work of IT staff.
  • Excellent written, verbal and interpersonal skills to support interaction with Executive Management at Retro & NOA as well as peers, subordinates, vendors and all Retro employees.
  • Position is responsible for overall functionality and security of all Retro IT systems.
  • Fast-paced environment with fluctuating production requirements; may be necessary to change specific duties, projects, schedule or direction on short notice; overtime, weekend and holiday work may be required.

RETRO F-T Concept Artist

Purpose/Summary

Contractor that coordinates with Creative Director to establish the visual aesthetic for game software through the production of Concept Art, Storyboards, and Promotional Materials

Essential Duties
  • Collaborate with the Creative Director and other Concept Artists to realize and standardize assigned game software art factors such as look, feel, composition, color, and mood
  • Provide conceptual Character, Environmental, and Object art in the form of sketches, paintings, and digital imagery
  • Perform research as necessary to participate in initial conceptual design
  • Deliver artistic presentations as required
  • Work with Creative Director to provide aesthetic direction and guidance to production artists
  • Transform incomplete ideas or verbal guidance into coherent visual concepts
  • Create storyboards and background illustrations
  • Design and create front-end/UI graphics and promotional artwork
  • Evaluate, recommend, and implement new tools
  • Environmental/Character Art
  • Design and create artwork for in-game Environments and/or Characters
  • Collaborate with the Creative Director, Lead Artist and other Environmental/Character Artists to create digital 3D assets consistent with the overall art direction
  • NOTE: This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.

Typical Requirements
  • Strong 2D drawing skills
  • Mastery of fundamental artistic principles
  • Ability to execute a wide range of artistic styles
  • Capable of quickly becoming proficient with Retro’s 2D art production tools
  • Good organizational skills
  • Have three or more years' industry experience, including at least one complete product cycle

Education

Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent.
Last edited by 69wpm; 01-10-2014 at 11:52 AM.