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(01-24-2014, 08:40 AM)

Originally Posted by ricochetguro

Seems likely I suppose, bit of a shame that Crystal Dynamic's videos imply they're working on all the engine improvements and such and not giving Nixxes any credit if that's the case. They do good work. Does leave out the Xbox One version though, although perhaps that could explain some of the performance discrepancies.

Edit: Actually, did Crystal Dynamics say somewhere they'd been working on the Definite Edition for the past year and planned to use the improvements for the next game or something of that nature?


Nixxes Software is proud to announce that it has been working on the Playstation 4 version for the recent announced Tomb Raider: Definitive Edition!

Tomb Raider: Definitive Edition is a revamped and upscaled version of Tomb Raider, which was released in March 2013. In collaboration with Crystal Dynamics, Tomb Raider Definitive Edition will be released for Sony Playstation 4 and Microsoft Xbox One on January 28, 2014. In addition to converting the game to Playstation 4, Nixxes Software provided support to United Front Games, the developer responsible for the Xbox ONE version of the game.

Now in native 1080P with TressFX hair rendering, Tomb Raider: Definitive Edition contains the following content:

The game is fully rebuilt for next-generation consoles. It contains the Tomb of the Lost Adventurer, eight DLC multiplayer maps, six DLC multiplayer weapons, four DLC multiplayer characters and six outfits for Lara. The game will also included Dark Horse digital comic book "Tomb Raider: The Beginning", Brady Games digital art book "Tomb Raider: The Art of Survival" and "The Final Hours of Tomb Raider documentary series.

As for other next-gen additions, The PlayStation 4's Dualshock 4 controller lights up red and orange when using the torch, and quick flashes when Lara is shooting. The PlayStation 4 version also allows you to stream Tomb Raider to the PlayStation Vita.

The Xbox One allows you to use Kinect to change weapons, attachments, and navigate the menu with your voice. You can also rotate and inspect relics with hand gestures, and find new viewpoints by leaning into the world.

So Nixxes is responsible for PC & PS4 (definitive) versions. And they helped out UFG for the Xbone (definitive) version.