NullPointer
Member
tldr:
Destiny 1: EARLY ACCESS
Destiny 2: RELEASE
If it was this D2 would include all the content from D1 like environments, quests, etc.
tldr:
Destiny 1: EARLY ACCESS
Destiny 2: RELEASE
A sequel that plays it very safe. There is too much content in the game to call it just an expansion. It has four brand new planets (returning planet with no area) to explore, large campaign, tons of new weapons, many quests, five new strikes, whole new set of maps, whole new raid and so on.
It's enough content to warrant a whole new game. It just seems ignorant to call it just an expansion.
Very much feels like a sequel to me. It's a huge improvement in nearly every way.
I still wish they'd have added a brand new element and subclass for each class OR a 4th class or something to that effect. It's not like there's a weakness triangle like Void > Solar > Arc > Void or anything, so how hard would it have been to balance?
tldr:
Destiny 1: EARLY ACCESS
Destiny 2: RELEASE
Sequel easily. So much is improved.
This is not an Arkham Origins or Assassins Creed Brotherhood situation at all
Since this is more or less in the Diablo Genre I would have loved a jump like D1 to D2.
This seems much more like Borderlands 1 to 2 - or even less. Very similar classes combined with similar enemies and some QoL changes but not really reworking things that didn't work - just refining.
In that sense it seems much more like a traditional modern shooter sequel in the sense of Modern Warfare to MW2 or Black Ops to BO2?
No for me but I think majority of the criticism is really coming from an aesthetic point of view. Bungie didn't do enough to change the surface look of the game to separate itself from part 2 and I think that's what does it for people. I think a drastic change in looks could of did better here.
Like look at the different between Persona 4 and Persona 5. If D1 and D2 had that drastic of a change, I don't doubt it would have sold a lot but they put no effort into that. That's just my theory...after the gameplay reveal, pretty much everyone was like, "Yup,it's destiny all right" and that set the tone right there.
Where is the inevitable article or thread about what Destiny learned from Dark Souls?
Side note, do you guys think Bethesdas "Anthem" will greatly alter what we get for Destiny 3? As in, do you anticipate Anthem, if it is a success, having a big impact on changes to Destiny 3 and Destiny 3 altering things in much larger ways than the differences between Destiny 1 and 2.
tldr:
Destiny 1: EARLY ACCESS
Destiny 1: The Taken King RELEASE
Destiny 2: RELEASE
I can't roll my eyes enough at people that think an entire new world (patrol areas, missions, pvp, raid) is just an expansion pack.
It feels like a reboot. It's everything Destiny 1 should have been in every regard and it's spectacular.
It is much more formulaic than the original, but it has plenty of new 'content' to keep you busy, unless you care about PvP which was utterly destroyed.
It feels like a sequel but they've seriously gotta do a better job at endgame, there isn't enough content in endgame to keep me entertained. For example with ffxiv Stormblood you've got multiple roulettes to do, 24 man raids, 8 man raids, relic quests and so on. Classes need to mean something in addition to way more loot. I wanna feel unique to a certain degree.
6 strikes, crucible, flashpoint, replay certain campaign, nightfall, patrols(become pointless), public events just isn't reall enough for me. There also should've been something new in the way of endgame.
How is it not a sequel? Does that mean gears of war 2 was really 1.5?Its Destiny 1.5, nothing more, nothing less...
I would say both those games are clear sequels (or prequel, for AO).Sequel easily. So much is improved.
This is not an Arkham Origins or Assassins Creed Brotherhood situation at all