Since I don't want to keep updating the OP with every version:
You'll always find the latest DSfix here.
-----------
Comparison images provided by Corky:
1) Default settings, 1024x720 render resolution @ 1920x1080
2) 1920x1080 render resolution @1920x1080, 1080 dof setting, no smaa
3) 6400x3600 render resolution @ 1920x1080, 1080 dof setting, ultra smaa
-----------
Version 0.5
------------
Version 0.4 including the DoF fix is now online.
------------
Version 0.3 is up.
------------
Some information for those having trouble with their framerate being locked at 15:
------------
Version 0.2 is up.
Fixes text, button prompts and downsampling.
------------
EDIT: Download is UP!
Blur is fixed!
God's in his heaven, all's right with the world!
unmodded:
1080p:
------------
Edit: I think some expectation management is required:
Please read this whole post before downloading anything!
As most of you may know, the Dark Souls port for PC has a fixed rendering resolution of 1024x720. I couldn't believe this when it was first rumoured, and when it turned out true I vowed to do my best to fix it.
What is it?
It's an interception d3d9.dll that you place in the same folder as the game executable. It intercepts the game's calls to the DirectX 9 API and changes them as necessary to enable a higher internal rendering resolution.
How do I use it?
Place d3d9.dll and DSfix.ini into the game's binary directory. (The place where DARKSOULS.exe is)
You can open DSfix.ini with a text editor to adjust the desired internal resolution.
Will it work?
So far, this has only been tested on my computer, on the first half hour or so of the game. I can not and will not guarantee that it will work for anyone else, or not have any adverse effect on your game/computer. Use at your own risk! If you encounter any issues that seem like they could be caused by DSfix, let me know.
Why is it still blurry?
I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this.
Will it cause performance problems?
That depends on your system configuration. Usually, performance scales rather linearly with framebuffer size, and so far this game does not seem different. My 660 maintained a locked 30 FPS throughout ~ 1/2 hour of testing in the starting area of the game at 2560x1440.
Can I donate?
If you really want to donate I won't say no, I'm not particularly rich
.
Go to my blog post about the fix here.
Some other points
I'll provide the download links here soon. I just thought it would be good to have a separate thread so that the discussion in the OT can focus on the game again.
You'll always find the latest DSfix here.
-----------
Comparison images provided by Corky:
1) Default settings, 1024x720 render resolution @ 1920x1080
![1024x720xozqm.png](http://www.abload.de/img/1024x720xozqm.png)
2) 1920x1080 render resolution @1920x1080, 1080 dof setting, no smaa
![1920x1080ybxmv.png](http://www.abload.de/img/1920x1080ybxmv.png)
3) 6400x3600 render resolution @ 1920x1080, 1080 dof setting, ultra smaa
![6400x3600ultrasmaa91yg1.png](http://www.abload.de/img/6400x3600ultrasmaa91yg1.png)
-----------
Version 0.5
------------
Version 0.4 including the DoF fix is now online.
------------
Version 0.3 is up.
------------
Some information for those having trouble with their framerate being locked at 15:
chiablo said:If you have a 120Hz monitor, you might run into one of two problems:
Framerate locked at 15Hz, or resolution is locked at 720x540.
The fix is to open up the DarkSouls.ini file and manually set your fullscreen resolution and monitor's framerate there.
The .ini file is located here: C:\Users\[YourUserName]\AppData\Local\NBGI\DarkSouls\DarkSouls.ini
Some people have reported that using HDMI rather than DisplayPort also resolves the issue.
------------
Version 0.2 is up.
Fixes text, button prompts and downsampling.
------------
EDIT: Download is UP!
Blur is fixed!
God's in his heaven, all's right with the world!
unmodded:
![data2012-08-2401-28-0xepj9.png](http://www.abload.de/img/data2012-08-2401-28-0xepj9.png)
1080p:
![data2012-08-2401-24-0c4qnh.png](http://www.abload.de/img/data2012-08-2401-24-0c4qnh.png)
------------
Edit: I think some expectation management is required:
Also:People really shouldn't order the game and expect to play the whole thing at high res just yet.
Again: No one knows yet how well (or if at all) this works for the entire game!
If you're unsure, wait a day or two for feedback!
Again, I'd really prefer to keep the discussion away from what FROM should/could have done.
1) We don't know yet if this works for the entire game
2) We don't know the circumstances of the port
3) Even if they did mess up, it doesn't help much to point and laugh
Please read this whole post before downloading anything!
As most of you may know, the Dark Souls port for PC has a fixed rendering resolution of 1024x720. I couldn't believe this when it was first rumoured, and when it turned out true I vowed to do my best to fix it.
What is it?
It's an interception d3d9.dll that you place in the same folder as the game executable. It intercepts the game's calls to the DirectX 9 API and changes them as necessary to enable a higher internal rendering resolution.
How do I use it?
Place d3d9.dll and DSfix.ini into the game's binary directory. (The place where DARKSOULS.exe is)
You can open DSfix.ini with a text editor to adjust the desired internal resolution.
Will it work?
So far, this has only been tested on my computer, on the first half hour or so of the game. I can not and will not guarantee that it will work for anyone else, or not have any adverse effect on your game/computer. Use at your own risk! If you encounter any issues that seem like they could be caused by DSfix, let me know.
Why is it still blurry?
I don't know at this point in time. It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution -- as you would expect! -- but there is some residual blur. I'm trying to work out if this is due to my method or something inherent in the game. I will certainly continue working on this.
Will it cause performance problems?
That depends on your system configuration. Usually, performance scales rather linearly with framebuffer size, and so far this game does not seem different. My 660 maintained a locked 30 FPS throughout ~ 1/2 hour of testing in the starting area of the game at 2560x1440.
Can I donate?
If you really want to donate I won't say no, I'm not particularly rich
Go to my blog post about the fix here.
Some other points
- I did not do the entire work for this in 23 minutes. I developed an interception dll framework during this week to prepare for the job. I did the actual work to make the game render at higher res in that amount of time though -- based on the framework -- and spent a few more hours testing and adding the config file.
- Please refrain from disrespectful remarks like "lol Japanese development". There are plenty of Japanese developers that deliver technically excellent PC games
- Buy Dark Souls if you like hardcore action RPGs.
I'll provide the download links here soon. I just thought it would be good to have a separate thread so that the discussion in the OT can focus on the game again.