Ladyboy101 said:treyarch does two things. copy and paste and making garbage
That's three things.
Strike-out for you buddy!
Ladyboy101 said:treyarch does two things. copy and paste and making garbage
farnham said:the blind treyarch hate
cod on wii is fine imho
ugly but the controls work
Spiffy_1st said:These graphics actually made me laugh.
I know graphics aren't the only thing that matters and stuff, but Metroid Prime looks better than that!
LQX said:At least its coming to the Wii in some form. Wii only owners should show some thanks for that at least where as many other publishers are outright ignoring it.
I'd expect the usual to be cut as they were in the previous games, like killcams and certain killstreaks like chopper gunner, some MP maps being cut or reduced due to lower player limits. Elite will probably not make it over either.boris feinbrand said:Since my XBL Gold is running out now, and I have no intention on getting it renewed, and am holding off on BF3 for this year I decided to get MW3 for Wii.
I simply love the precision, speed and comfort of IR aiming too much, and since Treyarch has a fantastic track record of pushing the Wii and online features on Wii I'm going to bite.
I know that the graphics will bug me at times, but whatever.
Is there any information how many features of the other versions are going to be translated to the Wii version? I don't expect DLC but hopufully most MP levels and weapons will carry over.
Same, that actually looks pretty damn good.amtentori said:wow doesnt look as bad as i thought it would..
IceDoesntHelp said:Same, that actually looks pretty damn good.
crazy monkey said:I am sure the other COD sold well on wii too still treated like dog.
Freezie KO said:I'm buying on Wii. I've got a ridiculous amount of days logged into Blops.
The Wiimote has rejuvenated my love for FPS, and Treyarch have done an amazing job with the controls and conversions of the game. I don't really care about screenshots, as I'm sure it looks similar to Blops, but I'd really like to know what killstreaks we're getting.
I have great optimism for MW3 on Wii. My only worry is for the future. If Wii U stops using the Wiimote, then I'll have to quit FPS gaming again.
Cool thanks, but someone on IGN Boards apparently went ahead and did that: http://imageshack.us/g/151/img0501oi.jpg/JJConrad said:I saw the first screenshots of the Wii version... aka the back of the box. While I do have a cell phone with a grainy camera, I didn't take a picture because I don't know how to get pictures off the phone. I can probably describe it better anyway:
Imagine a soldier, wearing a gas mask, fully clothed (possibly in a haz-mat suit) walking towards the camera and to the right (his left). Behind him, is the Eiffel Tower and an explosion. Now picture all of that (what there is) looking exactly like MWWii and BOWii.
rpmurphy said:I'd expect the usual to be cut as they were in the previous games, like killcams and certain killstreaks like chopper gunner, some MP maps being cut or reduced due to lower player limits. Elite will probably not make it over either.
rpmurphy said:Cool thanks, but someone on IGN Boards apparently went ahead and did that: http://imageshack.us/g/151/img0501oi.jpg/
- Classic Controller and Zapper are supported
- PDP Headbanger headset is supported again
- Co-op Survival mode is confirmed in the Wii version
fabprems said:Is there any news / impressions / video out there ??
It's SO FRUSTRATING to have to wait that the game is out to have a minimum of information on the CoD wii games....
Every year we're searching for a reason ("Wat ? WaW is out Wii ? Really ?? " in 2008, "because this is not MW2 but MW1 in 2009", "because they're promoting Goldeneye" in 2010...), but the truth is that they just don't care about wii gamers.milanbaros said:Is it because Activision are scared that people/media might get confused and show Wii footage instead of 360?
JJConrad said:I saw the first screenshots of the Wii version... aka the back of the box. While I do have a cell phone with a grainy camera, I didn't take a picture because I don't know how to get pictures off the phone. I can probably describe it better anyway:
Imagine a soldier, wearing a gas mask, fully clothed (possibly in a haz-mat suit) walking towards the camera and to the right (his left). Behind him, is the Eiffel Tower and an explosion. Now picture all of that (what there is) looking exactly like MWWii and BOWii.
Disguises said:Double dipped the past 2 times and will only be picking up the Wii version at launch this year. I just had 10 times more fun on the Wii version of Black Ops; whether it was the controls, less annoying kids or something, lack of overpowered killstreaks - I don't know. Treyarch's Wii efforts have been getting so much better each year. It's always awesome to see what they can do with this little white box.
Annoyingly, it seems to be coming out on Friday 11th in EU
The game starts with Sergeant John "Soap" MacTavish arriving for his first day with the British SAS at a training camp in Credenhill, Hereford in the UK. There, he trains for a cargo ship raid in the CQB or "Killing House". After they board the ship, located in the Bering Sea, Soap, Captain Price, Gaz, and several SAS members attempt to find a nuclear device on board. As they clear the ship of the hostile crew, the ship is fired on by Russian MiGs and begins to sink. The team escapes with the cargo manifest, which provides evidence of ties between the Russian Ultranationalist Party and a rebel faction in the Middle East.
Russian Ultranationalist leader Imran Zakhaev, who plans to return his motherland to the times of the Soviet Union, draws international attention away from his plans by funding a coup d'état in an unnamed Middle Eastern country, organized by a local separatist leader named Khaled Al-Asad. Discovering the plot, the American government starts a police action to stop the uprising while the SAS continues to operate in Russia. After President Al-Fulani of the Middle Eastern country is executed on live television and Al-Asad takes control, the SAS rescue their compromised informant, Nikolai, from Russian Ultranationalist forces.
During the American invasion of the Middle Eastern country a platoon from the USMC 1st Force Recon, led by Lieutenant Vasquez, searches for Al-Asad but are too late and only secure a television station broadcasting Al-Asad's plan. They then proceed to aid other American units who are fighting a battle against the separatists. During the final stages of the operation United States Central Command learns of Al-Asad's position in the capital but is also notified by SEAL Team Six of a Russian nuclear weapon nearby and sends the Nuclear Emergency Support Team to disarm it. Meanwhile Vazquez's squad is forced to stay behind to rescue the pilot of a downed AH-1 Cobra that was providing them with fire support. They manage to save the pilot. However, the nuclear device suddenly detonates, leveling most of the city, killing most of the US invasion force. While fleeing the city, the squad's helicopter is caught in the blast, killing everyone on board.
The British then learn that Al-Asad fled the country before the American invasion and is hiding in a safe house in Azerbaijan. With the help of Nikolai's intel and assistance from Loyalist Russian soldiers the SAS clear the village of the Ultranationalist forces and capture and interrogate Al-Asad at his safe house. Shortly into interrogation Al-Asad's phone begins to ring. After hearing the voice of the person calling Al-Asad's phone, Captain Price executes Al-Asad, now knowing that Zakhaev is Al-Asad's backer. Price then tells the story of a mission to eliminate Zakhaev in Pripyat, Ukraine, 15 years earlier.
In the aftermath of the Chernobyl disaster and the collapse of the Soviet Union, Zakhaev took advantage of the turmoil to profit from nuclear proliferation and used his new wealth to lure soldiers from the Red Army to form his Ultranationalist Party. In 1996, Price was paired with Captain MacMillan, a Scottish SAS captain, to carry out a black op assassination of Zakhaev. After sneaking into Pripyat and hiding in an abandoned hotel, Price shot Zakhaev with a Barret M82 sniper rifle, but Zakhaev survived, losing his left arm,. MacMillan was injured by a crashing helicopter after he and Price shot it down, Price then carried MacMillian to the exfil point, defending it from attack by Ultranationalist soldiers until the helicopter arrives.
Back in the present day, a joint operation is conducted by Price's SAS unit, a USMC Force Recon unit led by Staff Sergeant Griggs, and Loyalist Russian forces led by Sergeant Kamarov, to stop Zakhaev. They attempt to capture his son Victor in an unnamed Russian city, to learn of Zakhaev's whereabouts, but as they corner him on the roof of an apartment building, Victor commits suicide to avoid being captured. Zakhaev becomes enraged, blaming Western nations for the death of his son, and plans to retaliate by launching ICBMs armed with nuclear warheads at the East Coast of the United States, with predicted losses of over 41 million people. When the Task Force operatives arrive at the facility in Russia, Zakhaev manages to launch ICBMs towards the United States. However, the squad successfully seizes the silo command room and remote detonates the missiles over the Atlantic. They then escape the facility in military trucks with Zakhaev's forces in hot pursuit.
Before the squad can escape across a nearby bridge it is destroyed by an Mi-24 Hind leaving them trapped. Zakhaev's forces arrive and engage the remaining members of the strike force. Gaz receives a call from Kamarov informing him that his forces are on their way to help. On the bridge a gas tanker behind them explodes, incapacitating everyone, except Griggs, who is killed while trying to pull Soap to safety. Zakhaev, along with two of his soldiers, walks through the squad executing them, killing Gaz and several others. Before he reaches Soap and Price he is distracted by the destruction of his gunship and the arrival of the Loyalist Mi-28 and Mi-8 helicopters. As Zakhaev fires at the loyalist helicopter Price slides his Colt 1911 to Soap who shoots and kills Zakhaev and his two guards. When Sgt. Kamarov and his team arrive Soap is evacuated to safety, while a Russian medic attempts to resuscitate Price.
Despite the efforts of the United States Marine Corps and the Special Air Service, the Ultranationalists seize control of Russia and declare Imran Zakhaev a hero and martyr, erecting a statue of him in the heart of Red Square. Meanwhile, Vladimir Makarov, one of Zakhaev's former lieutenants, begins a campaign against the West by committing acts of terrorism over the course of five years.
In Afghanistan in 2016, U.S. Army Ranger Private First Class Joseph Allen assists in taking a city from insurgents. Impressed by Allen's combat abilities, Lieutenant General Shepherd recruits him into Task Force 141, an elite, multi-national counter-terrorist unit under Shepherd's command. Meanwhile, two other members of Task Force 141, Captain John "Soap" MacTavish and Sergeant Gary "Roach" Sanderson infiltrate a Russian airbase in the Tian Shan mountains to retrieve an Attack Characterization System (ACS) module from a downed satellite.
Allen is later sent on an undercover mission in Russia for the CIA under the name Alexei Borodin, joining Makarov in a massacre of civilians at the Zakhaev International Airport in Moscow. Makarov has been aware of Allen's identity and kills him during extraction, leaving his body behind to spark a war between Russia and the United States.[36] Angered by what was believed to be an American-supported terrorist attack, Russia retaliates with a massive surprise invasion on the United States after bypassing its early warning system, revealing that the ACS module had already been compromised before its retrieval. Sergeant Foley leads his squad of Army Rangers, including Pvt. James Ramirez, in defense of a suburb in northeastern Virginia against the invasion. They then proceed towards Washington, D.C., where more U.S. forces are fighting against the Russians for control of the capital.
Meanwhile, Task Force 141 searches for evidence that implicates Makarov as the mastermind behind the airport massacre, as proof of Makarov's involvement died with Allen. Intelligence leads them to a favela in Rio de Janeiro, where the team investigates Makarov's contact, weapons dealer Alejandro Rojas. They find out from Rojas that Makarov's worst enemy, known as Prisoner 627, is incarcerated in a Russian gulag east of Petropavlovsk. Task Force 141 assaults the prison and manages to free 627, who turns out to be Captain Price. Price agrees to aid the 141 and Shepherd in tracking down Makarov, but argues that the war in America needs to end before the 141 can do so. To end it, he temporarily goes rogue, and leads the 141 to raid a Russian port to gain control of a nuclear submarine. Price uses the submarine to launch a submarine-launched ballistic missile towards Washington D.C. He sets the warhead to detonate in the upper atmosphere, which unintentionally destroys the International Space Station and creates an electromagnetic pulse that cripples vehicles and electronic equipment on both sides, giving the Americans an advantage. Back on the ground, Foley and his squad seek shelter from the disabled aircraft that are now literally falling from the sky, and proceed to the White House. There, they receive a transmission informing them that the Air Force is preparing to carpet bomb the entire city to deny the Russians a strong foothold. Foley's squad fight their way to the roof of the White House and set off green-colored flares, aborting the air strike with less than thirty seconds to spare. Flares are lit on the rooftops of other landmarks, signifying that the city is in American hands.
Narrowing down Makarov's hiding place to two separate locations, Task Force 141 decides to split up. Price and Soap travel to an aircraft boneyard in Afghanistan, while Roach and Ghost raid Makarov's safe house on the Georgian-Russian border. At the safe house, Roach and his team obtain vital intelligence from Makarov's computer and escape with Makarov's men in pursuit. However, when they reach the extraction point, Shepherd betrays and kills them, retrieving the intelligence and taking it with him. Price and Soap quickly learn of Shepherd's betrayal and escape a battle between Shepherd and Makarov's men with the help of Nikolai. Price contacts Makarov on an open radio channel and makes a deal to kill Shepherd, with Makarov grudgingly revealing the location of Shepherd's mountain base in Afghanistan. Price and Soap raid the base in an attempt to take revenge on Shepherd in a suicide mission. During the infiltration, Shepherd destroys the base using the self destruct system then tries to escape and a boat pursuit ensues.
At the climax of the pursuit, Shepherd boards a helicopter, only for Price to disable it by shooting the helicopter's rotor, causing it to crash. Price and Soap tumble over a waterfall in the process. After recovering from the fall, a dazed Soap follows Shepherd and attempts to kill him. Shepherd slams Soap into a rusted car, stabs him in the chest and prepares to kill him with his revolver. Just before he can, Price attacks Shepherd and the two engage in a hand to hand fight, with Shepherd slowly gaining the upper hand. Soap manages to pull the knife from his chest and throws it at Shepherd, piercing his left eye and killing him. Price bandages Soap's wounds as Nikolai arrives in a helicopter to extract them, having gone against Price's advice not to return for him and Soap. Nikolai warns them that they will be pursued, but Price insists that Soap receive medical attention. Nikolai mentions that he knows a safe place to go to.
No significant DLC at least until May last year, when I stopped playing. But they did release a number of patches.Rush2thestart said:Did Black Ops Wii ever have DLC like they said they were going to do? I quit playing after a couple months.
Yeah, lots of useful patches....for a while. No DLC either. No explanation why. I don't expect them to announce DLC for this now (after all the people complaining)Lonely1 said:No significant DLC at least until May last year, when I stopped playing. But they did release a number of patches.
Lonely1 said:No significant DLC at least until May last year, when I stopped playing. But they did release a number of patches.
Nick_GTL said:Played WaW at my much younger cousin's house on his Wii, was as bad as I thought it would be.
Keep an eye out for Dazran303's YT channel on launch day, since he does good quality recordings. Not sure if he does SP though.Disguises said:Yeah, lots of useful patches....for a while. No DLC either. No explanation why. I don't expect them to announce DLC for this now (after all the people complaining)
Blurry images from back of box: CHECK
Blurry off-screen images from game: SOON
Yes, I believe that was the patch data stored there. It seemed as though DLC was being developed for a while then cancelled for some unknown reason. It was definitely not due to lack of interest...Boerseun said:I could be mistaken, but doesn't Black Ops Wii actually go so far as to prepare space on the internal storage for something called "Black Ops Pay & Play"?
From what I remember it was some technical problems; more like limitations. Don't remember the exact details; but the way it was described for example, it had to do mostly because of the limited size of the memory. Now, there's the SD; but that was also another "problem" mentioned. The way Wii works, (for some reason) downloadable content stored in the SD Card can't be directly streamed from there. It needs to be "copied" first to the internal memory and then the game reads it from there. So, if you have something that is like 100 blocks on the SD, but the internal memory only has 90 blocks free you can't use that content.Disguises said:Yeah, lots of useful patches....for a while. No DLC either. No explanation why. I don't expect them to announce DLC for this now (after all the people complaining)
People have said it's because Ninteno was scared it would mess up more Wii, or Nintendo was mad at the problems black ops did to Wii's so they didn't allow it. Rumors though.Disguises said:Yes, I believe that was the patch data stored there. It seemed as though DLC was being developed for a while then cancelled for some unknown reason. It was definitely not due to lack of interest...
Yeah, I remember hearing those rumours a while back. Guess we'll never know the truth.MatthewB92 said:People have said it's because Ninteno was scared it would mess up more Wii, or Nintendo was mad at the problems black ops did to Wii's so they didn't allow it. Rumors though.
milanbaros said:Is it because Activision are scared that people/media might get confused and show Wii footage instead of 360?
FoneBone said:it's not just a CoD thing... Activision rarely releases media for non-HD versions of its multiplatform games before the last minute.
omg Its glorious haha can't wait. This is such a sad situation yet funny.Hero of Legend said:
We finally have screens! And once again, they're from blurry shots from the back cover.
Edit: Beaten, but Imageshack's banned IIRC due to the gold frog thing, so I reuploaded the main shot.