Draft said:The camera hate is really just out of control.
I imagine at this point it's rationalization from people too limp wristed or slow of mind to tackle the intense action of Ninja Gaiden. Bubububu the camera got me killed!
It's not a perfect camera, or even a great camera, and it does occasionally get itself into a spot that's less than conducive to, you know, seeing stuff. But the idea that you need to wrestle with it is asinine. It generally affords a good view of the action, and the snapping it behind Ryu is an inelegant but effective remedy for when it wonks out.
Go ahead, quote this post and my avatar. It will help alleviate the shame that lives deep in your heart.
It's never that bad.~Devil Trigger~ said:but when you have to "snap it back" behind Ryu a bunch of times in one fight scene, its a problem
look the cam is THE biggest complaint about the series, no its not "camera hate", its bad fucking camera. Its managable most of the time, the game is not unplayable, but its pure ass at times.
its not bitchin', its something they need to improve on, and hoping NG2 does
Draft said:It's never that bad.
You don't have to snap it back that much.
But even if you do, it's an instant snap. Very responsive.
Besides, you move around SO MUCH in NG fights that the camera that the camera is always shifting, and it generally shifts to a position which provides a favorable view of the enemy you are trying to fight.
The camera is only a true pain when you are trying to aim at something very far away, like the radio tower boss, or during jumping puzzles.
Nah - they just need excuses to move on to easier games...segarr said:People are so quick to stop playing games and too jaded. I won't let anything get in my way I'll overcome it and triumph.
USD said:I could see it getting a bit repetitive (it was mostly fight enemy group, move on repeat, with the occasional minor fetch-item puzzle), but I had a blast playing it.
~Devil Trigger~ said:but when you have to "snap it back" behind Ryu a bunch of times in one fight scene, its a problem
look the cam is THE biggest complaint about the series, no its not "camera hate", its bad fucking camera. Its managable most of the time, the game is not unplayable, but its pure ass at times.
its not bitchin', its something they need to improve on, and hoping NG2 does
Was it? I'm really not so sure about that. I'm pretty certain that, 90% of the time, the ninpo would fire off for me at 60 frames._dementia said:What do you mean here? On Xbox, all non-firewheel Ninpo was 30 fps.
Renji Zabimaru said:At least you can snap it back behind Ryu, with DMC1,2,3 and some sections in 4, you don't have that option and must deal with the horrible camera angle that they give. I remember the first time I fought Phantom in DMC1. That boss was the easiest boss in the whole game, but my God was that fucking camera horrible. I swear the camera was your fucking worst enemy.
TheDuce22 said:I hope they keep the camera exactly the same. How hard is it to hit a button and center it behind you? Its a non issue for fans of the series.
jett said:I had close to no camera issues with DMC4. In comparison Sigma's camera is oh so horrible.
Skilletor said:When you're moving as much as Hayabusa is, it's pretty annoying.
Renji Zabimaru said:Of course you didn't. DMC4 camera is atrocious at times. Especially when you are running one direction and the camera will switch it and you will start running the other direction. Very annoying .
USD said:On the whole camera issue, I think it's impossible for the game to have the camera some people expect it to have. The nature of the gameplay makes having a camera that captures all the action but still gives you a good view of the closeup action nearly impossible.
TheDuce22 said:I hope they keep the camera exactly the same. How hard is it to hit a button and center it behind you? Its a non issue for fans of the series.
Actually that only happens if you change direction yourself. So long as you hold the direction you were heading in before the angle change, you'd continue along that path.Renji Zabimaru said:Of course you didn't. DMC4 camera is atrocious at times. Especially when you are running one direction and the camera will switch it and you will start running the other direction. Very annoying .
Linkzg said:DMC1 to DMC3 (there was never a DMC2, strange thing Capcom did) was a pretty huge change gameplay wise.
NullPointer said:How about Team Ninja and Ninja Theory have a pow-wow? The camera in Heavenly Sword was just about perfect.
I think the game is way too fast for that.U K Narayan said:I wonder how a second-person-view (over the shoulder) would work in this.
Huh, now that I'm thinking about it. It could totally work.
Regardless, I can envision it working really well.jet1911 said:I think the game is way too fast for that.
Only DMC1 didn't have the option. 2-4 allow you to center the camera with a click of the right stick.Renji Zabimaru said:At least you can snap it back behind Ryu, with DMC1,2,3 and some sections in 4, you don't have that option and must deal with the horrible camera angle that they give. I remember the first time I fought Phantom in DMC1. That boss was the easiest boss in the whole game, but my God was that fucking camera horrible. I swear the camera was your fucking worst enemy.
U K Narayan said:Regardless, I can envision it working really well.
TheDuce22 said:Its a non issue for fans of the series.
God Hand had a radar. Also, enemies not visible in the camera were pretty easy to deal with.winter said:It would not work in any way whatsoever. Getting attacked by enemies that you couldn't see behind you was a problem in Godhand. I can't even imagine how much worse the problem would be in a game with much faster and more mobile enemies.
The camera is pretty easy to cope with. But I have to admit that the camera is prone to get stuck in odd places during boss battles. It was really annoying when I played (and beat) Master Ninja mode.KdoubleA said:Oh c'mon guys...Why are so many people complaining about the camera? Just center it to Ryu's back by pressing the right trigger occasionally (It is still R, right? )...Integrate it more often into your gameplay; it becomes second nature...I have hardly had any problems with the camera because I always use the right trigger!
It's very tough to implement an excellent dynamic camera for a fast-paced action game like this...Dude...Ryu is so fuckin badass the game can't keep up with him
Renji Zabimaru said:Of course you didn't. DMC4 camera is atrocious at times. Especially when you are running one direction and the camera will switch it and you will start running the other direction. Very annoying .
Yeah, I can definitely say that I didn't have many problems with Devil May Cry 4's camera. If at all, really.C- Warrior said:I actually didn't have that many camera problems in DMC4. Especially considering all enemies make auditory cues, lock-on which acts as a camera-recenter, not many problems.
As for the running in one direction, you just keep pushing the analog stick in the same direction, and Nero continues to run in the same direction. It's a really simply concept, hm -- I guess it may be obtuse for -some- people to grasp, but it works okay.
We (the hardcore DMC-fans) know this from the previos DMC games.C- Warrior said:As for the running in one direction, you just keep pushing the analog stick in the same direction, and Nero continues to run in the same direction. It's a really simply concept, hm -- I guess it may be obtuse for -some- people to grasp, but it works okay.
Draft said:The camera hate is really just out of control.
I imagine at this point it's rationalization from people too limp wristed or slow of mind to tackle the intense action of Ninja Gaiden. Bubububu the camera got me killed!
It's not a perfect camera, or even a great camera, and it does occasionally get itself into a spot that's less than conducive to, you know, seeing stuff. But the idea that you need to wrestle with it is asinine. It generally affords a good view of the action, and the snapping it behind Ryu is an inelegant but effective remedy for when it wonks out.
Go ahead, quote this post and my avatar. It will help alleviate the shame that lives deep in your heart.
I don't get it. Spamming Flying Swallow on anything under Normal difficulty will kill ANYTHING. Of course, you need to dodge and blocks attacks too but how hard is that?DarkJC said:
Really I've only played the first 3 missions of sigma but I never noticed any huge problems with the camera. Only my skill
Seiken said:I don't get it. Spamming Flying Swallow on anything under Normal difficulty will kill ANYTHING. Of course, you need to dodge and blocks attacks too but how hard is that?