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Wonderful 101 first Review: "ample justification for Nintendo's eccentric hardware"

marc^o^

Nintendo's Pro Bono PR Firm
Full review from The Guardian:
http://www.theguardian.com/technology/gamesblog/2013/aug/07/the-wonderful-101-video-game-review

If Pikmin 3, Nintendo's great summer hope for its beleaguered Wii U console, has you directing a herd of miniature helpers, The Wonderful 101, the company's leftfield, summer sleeper-hit-in-waiting, puts you in control of an angry mob. In both games you sweep through the landscape as a hustling cluster of bodies. In both games you use this crowd's wisdom and strength to create pathways to your objectives, and to eliminate the foes and obstacles in your way.

But only in The Wonderful 101 can you, with a delicate swipe of the finger, arrange your swarm into a giant pink spiked whip used to tear the armour from your opponents, or a pea green handgun used to launch your minions as a kind of fleshy ammunition, or even a Soviet hammer that pounds the concrete in a thick Russian accent. If Pikmin 3 is the Gardener's World of ponderous strategy games, The Wonderful 101 is police helicopter footage of a sweltering Los Angeles riot.

[...]

The premise and styling is as wild-eyed as anything to come from Platinum Games, the most boisterous of Japan's contemporary video-game developers. The titular 101 is a group of topflight superheroes plucked from each of the world's nations. Each individual has his or her own unique styling and ability, but this is a game about the power of co-operation, not individual might. The swarm might be composed of individuals, but it must act as a single entity. Using either the Wii U pad's touchscreen or one of its stiff analogue sticks, you can shepherd your mob into esoteric tools and weapons by tracing shapes. The larger the shape you draw, the greater the number of superheroes who add their bodies to its formation.

[...]

Platinum's talent for the set piece is brought to the fore by way of the game's chosen style, that of the 'Tokusatsu' – the genre of special effect-heavy Japanese TV shows and films that include Godzilla and Kamen Rider. In this way, play is routinely interrupted for an outrageous and delightfully inventive gameplay intermission as you, for example, fire giant baseballs into an alien's face on a baseball field, or use your mob to tickle a 50-foot robot's underarm, or morph into a giant hang-glider and tear through the whipping wind collecting upgrade tokens.

It's in these moments that Platinum displays a mastery of the Wii U hardware hitherto unseen, even in Nintendo's homegrown titles. One especially memorable section has you controlling a giant spacecraft on the television screen by marshalling the 101 onto directional pressure pads in a cockpit that's rendered on the Wii U pad's screen. If this weren't enough to juggle, you must simultaneously battle enemies in both the cockpit on the pad and in the skies on the TV screen. It is a genuinely novel gameplay invention and gives a true taste of the Wii U's untapped potential and promise.

But all of this unbridled creativity comes at the cost of some refinement. The scrappiness of the action extends upwards and outwards throughout the entire game, which struggles to marshal its ambitions and ideas into a perfectly coherent whole. An alchemy system allows you to create new items from collected pieces of fruit, although its workings are left unexplained; each of the 101 you collect can be levelled up individually, although its unclear what benefits this brings to the whole. New moves and attacks unlock seemingly at random and the means of exposing the game's intermittent in-situ bonus levels is opaque.

Finally, the game's tall difficulty belies its accessible aesthetic: make no mistake, this is a far more demanding proposition than its Pikmin cousin. And yet, these are the hallmarks that make Platinum's output some of the most exciting work in contemporary video games: scruffy invention in a playpen that allows for player mastery. In the midst of this riot of ideas and unrefined energy we can perceive some of the Wii U system's idiosyncratic wonder. It may not be a game to sell a system, but The Wonderful 101 provides ample justification for Nintendo's eccentric hardware.

No mention of the multiplayer mode, and I still have tons of questions after reading that :) Next ND is Friday, fame is out in about 2 weeks in Europe, I can
't
wait!
 

Miker

Member
...morph into a giant hang-glider and tear through the whipping wind collecting upgrade tokens.

Sounds like an earnest but ultimately shitty shoot-'em-up style section. Like in, y'know, Devil May Cry, Viewtiful Joe, and Bayonetta.

100% kamiya CONFIRMED.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
2013-08-0800_28_21-gaoglae.png
 

Jinfash

needs 2 extra inches
Dude that title is shady. They're complementing Platinum's entire output, not just this game.
 

Takeda Kenshi

blew Staal
Been eagerly awaiting this ever since it was dubbed Project P-100. Absolute masterpiece I declared then; seems to be becoming just that.
 

Sn4ke_911

If I ever post something in Japanese which I don't understand, please BAN me.
Where is the score? I don't read reviews, i just look at the result.
 

Kevtones

Member
But all of this unbridled creativity comes at the cost of some refinement. The scrappiness of the action extends upwards and outwards throughout the entire game, which struggles to marshal its ambitions and ideas into a perfectly coherent whole.

Sounds like PG. Fine with me :)


An alchemy system allows you to create new items from collected pieces of fruit, although its workings are left unexplained; each of the 101 you collect can be levelled up individually, although its unclear what benefits this brings to the whole. New moves and attacks unlock seemingly at random and the means of exposing the game's intermittent in-situ bonus levels is opaque.


This actually makes me more interested.




Sooooo fucking sold.
 

Dragon

Banned
I don't understand the sleeper tag. It may not sell that much but it's been mentioned by Nintendo since before the launch of the console.
 

DashReindeer

Lead Community Manager, Outpost Games
Oh shit, it's finally really happening! I wonder if that means Andre at GameXplain is getting a copy in the next few weeks. Looks like I'm gonna have to swing by the old offices sometime soon!
 
One especially memorable section has you controlling a giant spacecraft on the television screen by marshalling the 101 onto directional pressure pads in a cockpit that's rendered on the Wii U pad's screen. If this weren't enough to juggle, you must simultaneously battle enemies in both the cockpit on the pad and in the skies on the TV screen. It is a genuinely novel gameplay invention and gives a true taste of the Wii U's untapped potential and promise.

I had a feeling thered be more clever gamepad uses.
 

10k

Banned
My my, my Wii U is going to be working hard the rest of the year.

August:

Pikmin 3
Splinter Cell

September:

Rayman Legends
TW101
Deus Ex

October:

Sonic Lost World
WINDWAKER HD

November:

Watch Dogs
Donkey Kong

December:

Super Mario 3D World
 
the alchemy system sounds like that witch crafting thing nobody used in Bayonetta because who fuckin' used items in Bayonetta
 

JDSN

Banned
The alchemy system seems interesting, still is there a point to comparing this game to Pikmin? I thought he was going to do it to establish that such comparison is wrong but the rest of the review implied that this is essentially Pikmin on crack. Ill wait for a real writer to review this.
 

axisofweevils

Holy crap! Today's real megaton is that more than two people can have the same first name.
Amazing review.

It's in these moments that Platinum displays a mastery of the Wii U hardware hitherto unseen, even in Nintendo's homegrown titles. One especially memorable section has you controlling a giant spacecraft on the television screen by marshalling the 101 onto directional pressure pads in a cockpit that's rendered on the Wii U pad's screen. If this weren't enough to juggle, you must simultaneously battle enemies in both the cockpit on the pad and in the skies on the TV screen. It is a genuinely novel gameplay invention and gives a true taste of the Wii U's untapped potential and promise.

I'd say the Gamepad is justified now....
 
An alchemy system allows you to create new items from collected pieces of fruit, although its workings are left unexplained; each of the 101 you collect can be levelled up individually, although its unclear what benefits this brings to the whole. New moves and attacks unlock seemingly at random and the means of exposing the game's intermittent in-situ bonus levels is opaque.


maxresdefault.jpg





Sometimes Kamiya gets away with doing the same thing over again TOO much.
 

Tucah

you speak so well
Kind of misleading thread title, he was referring to Platinum's work in general not just this game.

Anyway, looking forward to playing this whenever I decide to get a Wii U, Platinum rarely disappoints.
 

Oersted

Member
It's in these moments that Platinum displays a mastery of the Wii U hardware hitherto unseen, even in Nintendo's homegrown titles. One especially memorable section has you controlling a giant spacecraft on the television screen by marshalling the 101 onto directional pressure pads in a cockpit that's rendered on the Wii U pad's screen. If this weren't enough to juggle, you must simultaneously battle enemies in both the cockpit on the pad and in the skies on the TV screen. It is a genuinely novel gameplay invention and gives a true taste of the Wii U's untapped potential and promise.

Yummy
 

dimb

Bjergsen is the greatest midlane in the world
This review is painful to read. I am astounded that someone was paid to write this.
 
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