I've really grown to love the durability system. It starts being annoying because of the perceived value of high damage weapons early in the game, but as your inventory grows and you realize how abundantly stocked the world is with good weapons and specially how many there are, the fact that there's a system dedicated to make sure you cycle throughout them instead of just making weapon management a matter of just using the one with the highest numbers becomes engaging and guarantees more of that feeling of uniqueness and adventure that permeates the game. I think it really goes along with the rest of the game.
I'm about to finish the game, 90 hours in. Just need to finish the last 4 shrines or so and wrap up the last sidequests.