Professor Renegade
Banned
I don't see why not. Could work both as a Souls-like or something completely different. Either way, I'd trust Formsoft in delivering if it came to Metroid.
Childish is comparing every game to Souls games or asking every game to be a Souls game or populating every other action RPG thread with Souls evangelists.
It's not a discussion, anyway, just some daydreaming from a child wanting his beloved game to take over a franchise that doesn't need to be anything like the Souls games and only Souls fanatics can't see why.
Not that I want every game to be Souls (it's not even among my favorite series), but I can see people thinking "Mario + Final Fantasy? LOL no" back in the 90's and yet Super Mario RPG is a beloved game in the genre. I'm glad some devs can think outside the box!
EXACTLY. I just want another good 2D Metroid game. No weird story-focused shit, no 3D FPS shit.
Said complaint is demonstrably from a vocal minority.The biggest complaint against Metroid Prime is Samus controlling like a tank rather than a nimble ninja. Souls style games have even more stiff controls, and people would wonder why Samus can't jump and flip all over the place.
Personally, I'd like Metroid to further explore it's horror elements.
After replaying Dark Souls 2's DLCs, I'm reminded of just how much better the level design on display is than Other M.
I don't think even if you combined all of the BSL's areas together, they would come close to as engaging as Shulva or Brume Tower. And let's not even get into the majesty of Dark Souls 1's first half.
I don't know if I'd want "Metroid Souls", but I sure as hell want any future 3D Metroid to be taking level design notes from games like the Souls series, instead of the wretched half-baked Ninja Gaiden Other M was.
Said complaint is demonstrably from a vocal minority.
You're right, that's a better request. Make Metroid what it once was. The Metroid series already has multiple perfectly fine blueprints for a good game.True, it's from a vocal minority. But to your main point, Souls level design serves a very different purpose than Metroid's. Souls level design is presented with a focus of how it affects your encounters with enemies. While Metroid has this too, it tends to focus more on how you navigate the environment itself. I don't believe Metroid needs to take cues from the Souls series at all, and that includes level and world design (afterall, Dark Souls world design took cues from the original Metroid). It smiply needs to remember what it once was.
Would that be possible, and what Metroid staples do you think could fit well in the Souls formula?
Would you rather have that or Metroid Prime 4 by Retro?
You're right, that's a better request. Make Metroid what it once was. The Metroid series already has multiple perfectly fine blueprints for a good game.
There is one exception: The Orange Charred Ring in Dark Souls 1. Unfortunately, it was tied to the worst areas in the game.From doesn't really do the "find a new cool ability to unlock new areas, previously inaccesible", which I love about Metroid. They do that with keys and such, which is very different.
How would you react to a Metroid reboot w/ an Undead Samus?
How would you react to a Metroid reboot w/ an Undead Samus?
How would you react to a Metroid reboot w/ an Undead Samus?
metroid doesnt need dark souls mechanics, though. theyre similar in very basic ways, but i will never understand how people can think the two would mix from a gameplay standpoint. theyre two entirely different things...
Metroid doesn't need any of that to be excellent, but you can still imagine how it would turn out if a talented developer introduced some of these aspects.
I remember a lot of people saying things like "Zelda doesn't need open world". They are right, it doesn't need open world, but I sure am glad Breath of the Wild was made.