Originally Posted by Jintor
It's odd... I agree with the substance of your open world criticisms of repetitive design (same trials, same palette set, same korok challenges)... yet somehow I don't find myself feeling bored with exploration itself.
I don't see the korok stuff as a quest is the reason for me personally at least. I go exploring and they are simple rewards for being aware of your surroundings, they don't feel like checkbox go there do that, check map go to the next, repeat like many open-world collectibles feel.
I've completely been eaten up alive by the exploration aspect of the game as I'm 70 hours in but only finished one dungeon so far.