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Sonic Boom for Wii U (Big Red Button, CryEngine 3) & 3DS (Sanzaru), new subseries

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salromano

Member
English Trailer: https://www.youtube.com/watch?v=FTP-JbDBSCw&feature=youtu.be



Trailer here - http://video.lefigaro.fr/figaro/video/la-bande-annonce-de-sonic-boom/3161522154001/

via


http://www.destructoid.com/sega-reveals-new-sonic-boom-sub-franchise-and-game-270111.phtml

We didn't get hands on, but based on the footage we've seen of the Wii U version, the worlds look massive, and projectile combat seems to be in. In other words, Sonic Boom is looking a lot like Ratchet & Clank right now. It's also important to note that the CryEngine 3 will be used on the Wii U. Sega of America president and COO John Chen stressed that "Sonic Boom will not be replacing the original franchise."

Gigantic Press Release: http://www.marketwatch.com/story/se...sonic-the-hedgehog-with-sonic-boom-2014-02-06

SEGA Launches New Multiplatform Franchise Strategy for Global Icon Sonic the Hedgehog™ with Sonic Boom™
First Ever CG Animated Television Series, New Western Video Game Developers, and Robust Merchandising Program Introduce New Look, New Play Pattern, and Rise of Supporting Characters

SAN FRANCISCO & LONDON, Feb 06, 2014 (BUSINESS WIRE) -- For more than two decades Sonic the Hedgehog has been one of the world’s biggest gaming icons, with over 70 video game titles, four animated series, and an extensive global merchandising line to his name. This year SEGA® is excited to introduce a new branch of the Sonic universe, entitled Sonic Boom™, that will debut a new look for Sonic and friends and launch their first-ever CG animated television series, new video games for the Wii U™ system and the Nintendo 3DS™ hand-held system and a new toy line. The creative driving forces behind these projects are working together with SEGA to kick-start a global campaign for Sonic Boom™ that will excite and engage new and existing fans across a variety of platforms.

Sonic Boom’s visual identity includes character designs inspired by the abilities and unique personalities of each of the characters while still maintaining the core identity and values of the Sonic brand. The rich worlds of the TV series and videogame will share a common narrative and a number of location and stylistic similarities reflecting full collaboration between videogame, TV series partners and SEGA from the outset.


The Sonic Boom television series, coproduced by SEGA of America Inc. and OuiDO! Productions, will debut on Cartoon Network in the U.S. and on CANAL J and GULLI in France during the 2014/2015 season. The series is an ensemble comedy consisting of 52 x 11-minute standalone episodes packed full of high-adrenaline action. Every episode starts from a small character-driven story and explodes into an epic tale of saving the world, robot battles and more.

Serving as a prequel to the stories revealed in the TV series the Sonic Boom video game will deliver a totally different experience to previous Sonic games with collaborative gameplay at its core. Developed in the U.S by California based Big Red Button Entertainment (Wii U) and Sanzaru Games (Nintendo 3DS) in collaboration with Sonic Team, this is the third title to be released as part of an exclusive deal with Nintendo. Sonic Boom will take advantage of the innovative hardware of both the Wii U and Nintendo 3DS, with traditional elements of Sonic games, such as speed, also featured. The videogame will also introduce exploration, combat and a new Enerbeam tether mechanic that will allow the Sonic Boom world to be discovered in totally unique ways.

Sonic Boom will be supported by a robust global licensing and merchandising program, anchored by new master toy partner TOMY. TOMY’s line will showcase the new character looks, stressing interaction between core characters, and will feature new play patterns based on both the new game and TV series. TOMY will develop a comprehensive toy range across a broad number of categories including plush, action figures, RC, role play, vehicles and novelty. Sonic fans can expect a high-quality, collectible toy line fueled by TOMY innovation and energized with speed, lights, sounds, motion-activation and action-performance. SEGA will launch a broad licensing program across multiple categories including toys, apparel, publishing, accessories, food and beverage, health and more – making this one of the biggest license initiatives SEGA has undertaken in recent years. The company will enlist many of its current partners who have had tremendous success with Sonic over the past years while seeking new licensees to join this exciting new Sonic licensing program.

“We want to ensure that the Sonic brand continues to evolve and appeal to new generations of Sonic fans and this different look introduces a fresh approach that will be at once both familiar and new to consumers,” said John Cheng, President & COO, SEGA of America. “We are committed to supporting this initiative to provide great entertainment to fans for all aspects of their lives.”

Sonic the Hedgehog first appeared as a videogame character in June 1991 and instantly became an icon for a generation of gamers. Defined by his super-fast speed and cool attitude, in the years since he first raced on to videogame consoles Sonic has become a true global phenomenon with over 140 million videogames sold or downloaded worldwide across consoles, PC’s, mobile phones and tablets. SEGA’s iconic blue blur has also gone on to enjoy incredible success in many licensed areas, such as toys, apparel, comics and animation.

The Sonic Boom TV series is a coproduction between SEGA of America, Inc. and OuiDO! Productions. Executive producers on the show are Evan Baily, Donna Friedman Meir and Jane McGregor on behalf of SEGA, and Sandrine Nguyen and Boris Hertzog from OuiDO!. Other partners involved in the TV series include Lagardère Entertainment Rights for distribution and Lagardère Active TV Licensing & New Business for licensing and merchandise in France.

For press assets visit www.sega-press.com
 

Into

Member
A Guile single player game where he goes on adventures with hot blond babes?

Oh Sonic, that guy, looks alright
 
Guile-sonicboom-artwork.png

Edit: DAMN IT Into! XD
 

Watch Da Birdie

I buy cakes for myself on my birthday it's not weird lots of people do it I bet
Actually...looks kind of cool.

What's the pedigree of the developer?

I think this could honestly really help the Wii U, especially if the cartoon show helps advertise it.
 

Tizoc

Member
Who're doing the graphics for this game? Cuz the character models look bad, but everything else is good.
 
Q

qizah

Unconfirmed Member
Why do the character models look so ugly, like they tried to be half realistic and half cartoony but it just looks gross.
 
It looks like Sonic Adventure 3.

After the more focused game design of the boost trilogy, that is a very, very bad thing.
 
AWWWWWW GOD DUBSTEP

PLAYDOH THINGS RUNNING AROUND



WAAAAAAAAAAAAAAAARP SPEEEEEEEEEEEEEEEEEEED

some spinoff R&C Level art to boot


*ahem (back to my senses)

Year of Sonic.... A renascence
 

JordanKZ

Member
I've pretty much followed Sonic games through thick and thin... And that is easily the worst 'style' anyone has ever given Sonic ever. What in the fuck. Seriously. Holy shit.

And DUBSTEP?!
 
I don't necessarily have a problem with the overall direction of this game, but this makes bafflingly little sense as a follow-up to Lost World.
 

Tuck

Member
So new age Sonic Heroes, basically?

Trailer looked good - the environments looked good and the gameplay looked varied. But I hope its an extension of the Unleashed style gameplay.

NOT a fan of the new character designs for Sonic and Knuckles.
 
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