LukasTaves
Member
What's strange is that they bought them after LBP. I mean, the concept had an huge potential, but they failed on so much that even though I would definitely see if they could improve on the sequel I wouldn't have bought them.
I'm honestly amazed at what Sony allows their teams to produce. The Last Guardian was allowed to gestate forever. Gravity Rush 2 was still made. Knack and it's sequel was greenlit. Good on them.
I'm of the impression that provided a studio is profitable they get whatever creative freedoms they want.
When Dreams releases and can't recoupe the costs of that 6 year development time then I think Sony will have a closer look at the studio and insist on providing a little more creative guidance.
It always gives me hope that, despite lackluster sales, we may still get stuff I enjoy, like a Sly Cooper: Thieves in Time sequel or Puppeteer 2.
If we weren't in the dark timeline, Puppeteer would have been a launch title for PS4 and would be a huge franchise right now, and Knack would have been that weird game that came out reallllllly late in the PS3 cycle and bombed
If we weren't in the dark timeline, Puppeteer would have been a launch title for PS4 and would be a huge franchise right now, and Knack would have been that weird game that came out reallllllly late in the PS3 cycle and bombed
Not going to quote your avatar description.. but wow you have a lot of opinions on what "gamers want"..I mean unfortunately that's business though. You can't just keep a company that's bleeding you or not putting out content. The evolution cut unfortunately made sense.
So they haven't made a full title in 6 years. Jeeeeeeeezzzz.
I've made my stance clear on the dreams thing. Yes I get that it's a "platform" for games. Things like this have existed forever. What you have to understand is that gamers for the most part aren't interested in making games, they're interested in playing them. LBP didn't sell because of the UGC or the ability to build your own levels... it sold because the sackboy was adorable and it was an easy game to pick up and play.
How's this about for getting flamed, Media Molecule is one of Sony's worst studios as far as I'm concerned. I haven't played Tearaway, but I didn't like LBP or LBP2 at all. Dreams looks like an actual non-game. I see no semblance of game design in any of the demonstrations they've showed. That game is a complete question mark to me, but it sure is pretty.
In terms of Sony axing Mm, Yoshida just seems to be biased towards certain developers. Studio Liverpool wasn't even given a chance to make something on PS4. Closing Cambridge after putting them to work on a VR-only title was just weird. And then you have JapanStudio as a whole, putting out one mediocre bomb after another, which have now been inexplicably allowed to develop a Knack sequel.
Not going to quote your avatar description.. but wow you have a lot of opinions on what "gamers want"..
If your assumption was true.. why does this industry even exist, if gamers didn't want to make games?
Hell half of Gaf are armchair developers, while the other half is actual developers..
What's strange is that they bought them after LBP. I mean, the concept had an huge potential, but they failed on so much that even though I would definitely see if they could improve on the sequel I wouldn't have bought them.
Some Studios have received rougher treatment, however. Studio Liverpool for instance, produced Wipeout HD Fury for the PS3, one of the best rated games on the platform, then Wipeout 2048 on the Vita, again one of the best rated games on the platform.
Neither of those games were a huge success, despite critical acclaim, hardly the studios fault, yet they weren't given another chance. I imagine Sony looked at what Evolution were doing and figured they already had a considerable investment in the racing genre, and wanted to scale back. Perhaps Studio Liverpool had the opportunity to pitch something but failed to deliver anything Sony would want to produce.
If we weren't in the dark timeline, Puppeteer would have been a launch title for PS4 and would be a huge franchise right now, and Knack would have been that weird game that came out reallllllly late in the PS3 cycle and bombed
Please, stop. You're so right and it's making me upset.
Poor Kutaro. He deserved so much better.
It was a fun game but definitely wouldn't be a huge franchise.
If we weren't in the dark timeline, Puppeteer would have been a launch title for PS4 and would be a huge franchise right now, and Knack would have been that weird game that came out reallllllly late in the PS3 cycle and bombed
How's this about for getting flamed, Media Molecule is one of Sony's worst studios as far as I'm concerned. I haven't played Tearaway, but I didn't like LBP or LBP2 at all. Dreams looks like an actual non-game. I see no semblance of game design in any of the demonstrations they've showed. That game is a complete question mark to me, but it sure is pretty.
In terms of Sony axing Mm, Yoshida just seems to be biased towards certain developers. Studio Liverpool wasn't even given a chance to make something on PS4. Closing Cambridge after putting them to work on a VR-only title was just weird. And then you have JapanStudio as a whole, putting out one mediocre bomb after another, which have now been inexplicably allowed to develop a Knack sequel.
Many don't know this. MM develops a LOT of PlayStation's proprietary tech (along with Naughty Dog and London).
This is what I like to hear. I've always suspected we haven't seen anything close to Dream's final form. It has the potential to be mind blowing on all fronts. Easily my most anticipated game.Well it looks like this guy got to see Dreams in all its glory and is hyped about it, don't know who he is or what he does, but Media Molecule retweeted him.
https://twitter.com/hyperdude53/status/843893159318835200
Danny Berbara‏ @hyperdude53
Day 1 @mediamolecule: Met so many amazing folks, worked with @kiockstantin and @Jenny__Lawrence, and played a lot of #DreamsPS4. <3
https://twitter.com/hyperdude53/status/845436424644112385
Danny Berbara‏ @hyperdude53
Oh god, #DreamsPS4. Where to do i begin. Only a *mere fraction* have been shown publically. The WORLD will go WILD when fully revealed.
Danny Berbara‏ @hyperdude53 6h6 hours ago
@Aratiatia1 Weve been given a small piece of the cake all along. Wait till we see the whole thing.
Please, stop. You're so right and it's making me upset.
Poor Kutaro. He deserved so much better.