Thank you, the dark areas in this game are tense as hell, reminded me of dead space.It's a mana bar of sorts, you get various abilities that use it as you play.
Thank you, the dark areas in this game are tense as hell, reminded me of dead space.It's a mana bar of sorts, you get various abilities that use it as you play.
so is there a consensus for lenght yet? like a normal playthrough, with some exploration, trying to see most of what it has to offer but still playing it normally? You know what I mean >_>
Has anyone else found the developers choice to drop the pretense finally with these games and just drop the rpg systems really refreshing?
I mean souls went to stupid lengths to try and systemize combat with the dumb fp stat in 3 that basically everyone and even the game basically just ignored and in souls 2 the asinine adp stat everyone just flat out fucking hated, then bloodborne had the least system heavy gameplay in the series and no one really cared. This game just saying fuck it and tying everything to rig building and thus back into the gameplay via the targeting mechanic is truly inspired.
So many devs are just shoving systems in everywhere because that's what's hot now, to see one take a look at where they were pointless and remove them is super cool to see and very refreshing.
Whelp the last boss
The doors you can bypass have a drone symbol above the door. Make sure to look up for the symbol.Played a couple more hours today, and I'm really digging this. Game just feels great to play, especially in performance mode, and I really appreciate how much there is to tweak in the options.
Only just realised I had an insane amount of consumables in my inventory to break open for tech scrap. * We're in the money! *
[Third Area Spoilers Below]
I've met face to face withWould someone be so kind to point me in the right direction to head next? I'm a little bit lost at the minute.doctor Chavez, and been given data to pass on to one of two people. I've also acquired the ability to overload out of reach points with the droid.
Also, at this point in the game, should I be able toopen the doors that are security sealed? I get scanned at them, then told I don't have clearance.
The doors you can bypass have a drone symbol above the door. Make sure to look up for the symbol.
Played a couple more hours today, and I'm really digging this. Game just feels great to play, especially in performance mode, and I really appreciate how much there is to tweak in the options.
Only just realised I had an insane amount of consumables in my inventory to break open for tech scrap. * We're in the money! *
[Third Area Spoilers Below]
I've met face to face withWould someone be so kind to point me in the right direction to head next? I'm a little bit lost at the minute.doctor Chavez, and been given data to pass on to one of two people. I've also acquired the ability to overload out of reach points with the droid.
Third boss, second form lasers are ripping me apart. Have the first phrase down to a tee at least.
And the only renewable energy->health injectable I have at this point doesn't return enough health to be a worthwhile choice over the immediate/dot heals.
There's so much confusing hostility in this post. Fuck you stat progression systems!?
I was going to add a comment lamenting the fact that I couldn't direct my core power upgrades into specific gameplay stats like stamina, but now I'm afraid to. I feel like you might show up at my door and savage me with an upgraded pipe for suggesting the reintroduction of a souls-esque stat system.
Edit: I'm just taking the piss, found your comment funny - sorry, it's late
Hey guys,
So I'm in area one and I've come upon a glitch:
End of area 1 / beginning of area 2 spoilers
So I found PAX, and instead of killing him I thought I'd explore a little more. So I took the tram/train to area 2, got the drone and got to the medbay. Whenever I go back to area 1 Pax just stands there burning, lookin' at me, and I'm unable to attack him. The 2 doors in the boss area are glowing yellow, blocking me from going there. Seems like I'll never be able to explore area 1 again / get out of the boss-room. I can only continue on to area 2. Anything I can do? What am I missing out if I don't beat this boss except for trophies?
I feel so screwed, should've backed up my save. I'm only 3 hours in, but restarting would suck as I farmed quite a bit. I'm on PC, unpatched version btw.
Thanks in advance guys, the game is really cool other than me triggering this glitch :<
I couldn't get to area 2 without beating PAX, I had to beat him to activate the lift to the train to get to area 2.
How did you do this glitch? Sounds like you might have to restart
Thanks for the quick response.
I've realized it's my fault, since I activated the dev commands today, posted earlier in this thread for quicksave/quickload when I came about the (Area 1 location spoiler + early area 2 spoiler)radioactive/freezing area down in the darkness with all the drones, and the single rigged weapon at the end.
Was trying to figure out if I could make it to the other side by sprinting, jumping and popping health regen, and thought I'd save some time by using F5/F8. Eventually I reached the item and survived. I popped another quick save as soon as I met the boss, and upon dying and reloading I thought, "Hey, maybe there's a Medbay closer by if I take the elevator up and take the tram - I'll save just in case so I don't glitch the boss-encounter. After hitting F5 I immediately realized I should probably have saved outside of the boss room...
So I get to area 2 and get this feeling that I'm not supposed to be here yet, but when I load my backup quick-save after reaching the Medbay in area 2 the game crashed on me, and upon rebooting the game, the quicksave was gone.
So I guess be careful when quicksaving / quickloading at certain areas if you're using the dev commands. I'll probably restart when I've got the time and energy. I got so engrossed in the game and just wanted to continue on, heh.
Thanks for the quick response.
I've realized it's my fault, since I activated the dev commands today, posted earlier in this thread for quicksave/quickload when I came about the (Area 1 location spoiler + early area 2 spoiler)radioactive/freezing area down in the darkness with all the drones, and the single rigged weapon at the end.
Was trying to figure out if I could make it to the other side by sprinting, jumping and popping health regen, and thought I'd save some time by using F5/F8. Eventually I reached the item and survived. I popped another quick save as soon as I met the boss, and upon dying and reloading I thought, "Hey, maybe there's a Medbay closer by if I take the elevator up and take the tram - I'll save just in case so I don't glitch the boss-encounter. After hitting F5 I immediately realized I should probably have saved outside of the boss room...
So I get to area 2 and get this feeling that I'm not supposed to be here yet, but when I load my backup quick-save after reaching the Medbay in area 2 the game crashed on me, and upon rebooting the game, the quicksave was gone.
So I guess be careful when quicksaving / quickloading at certain areas if you're using the dev commands. I'll probably restart when I've got the time and energy. I got so engrossed in the game and just wanted to continue on, heh.
It will be patched next patch according to devs.
Just got the game. Excited to get into it!
Any tips for beginners? Like stuff and functions easily to miss in the beginning.
Also hyped to play it with 60fps on my Pro.
Can't really think of anything besides being able to craft upper tiers of equipment without making lower tiers first. Game's very intuitive.
Just got the game. Excited to get into it!
Any tips for beginners? Like stuff and functions easily to miss in the beginning.
Also hyped to play it with 60fps on my Pro.
Skipping to highest rank you got the mats for costs a truckload more scrap tho.
After you clear the first and second areas, the game really expects you to slot at least one +hp implant. HP doesn't increase at all with level-ups.
Lynx set is pretty handy.
Ok so I didn't get the 2.0 version of the first boss weapon, but got it for the second and I have a question now. Do the 2.0 versions have special "abilities" that the regular versions don't?
I'm wondering because the second boss 2.0 weapon hasNot sure if it's the same on the regular version.two attacks that make flames come out of the weapon.
Man the sections outside of Medbay 2 are brutal.
lmao! Sorry to laugh, but I've broken many a saves over the years doing the same so I feel your pain xD
Have you checked out the debug menu yet? Curious if there's a noclip command. Would be really cool for datamining in game stuff and really breaking open the game if they did.
Ahh that's the issue. Quicksave and Quickload were left in by accident, it's a debug feature and has been breaking bosses just by simply using it. I read about it yesterday on The Surge reddit.
It will be patched next patch according to devs.
EDIT: Use beta patch as pa22word said below
Man the sections outside of Medbay 2 are brutal.
What does destroying an implant do? Will I ever get the implant I destroy back?
And in the scrap meny, what's the difference between the functions "ùncrease" and "bank scrap"?
Can you stack implants?
Also do you get anything for destroying them?
I have to say that The Surge is really good. I mean, I liked lotf for what it was but this is way better. I hope Deck 13 will stick with the souls formula, cause it seems they are getting better at it.
Love the light set (can't remember the name but I think it was Lynx or something like that), a bit op but that's ok
Welp it had to happen sooner or later...
I just lost my big stack of scraps by dying on my run back lol
How much? I almost lost 25,000 and 55,000 last night -.-