Otakumegane
Member
Snow /Ice levels generally fall into these sets of design tropes.
1. Taking movement control away from the player. Slippery surfaces or snow slowing you down, it's the worst part of games like BotW which focuses on freedom of movement and the like, and generally all platformers like Mario.
2. Enemies stun you for longer periods of time. Compounded on point 1, more freedom is taken as enemies are an even bigger pain in the ass to deal with.
3. Lowered visual acuity/blocking of vision. Navigation and planning is more difficult as Snow either blocks your vision or lowers the draw distance viewable.
Why do snow levels even exist?
1. Taking movement control away from the player. Slippery surfaces or snow slowing you down, it's the worst part of games like BotW which focuses on freedom of movement and the like, and generally all platformers like Mario.
2. Enemies stun you for longer periods of time. Compounded on point 1, more freedom is taken as enemies are an even bigger pain in the ass to deal with.
3. Lowered visual acuity/blocking of vision. Navigation and planning is more difficult as Snow either blocks your vision or lowers the draw distance viewable.
Why do snow levels even exist?